Technologies |
Survey years - Votes(%) |
2011 N=228 votes | 2012 N=489 votes | 2013 N=345 votes | 2014 N=276 votes | 2015 N=54 votes |
3D printing | - | - | 4.06 | 7.97 | 14.81 |
Augmented Reality for Learning | 6.58 | 3.27 | 2.61 | 1.81 | 5.56 |
Cloud computing | 3.95 | 4.50 | 4.35 | 5.43 | 1.85 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 1.16 | 1.09 | 1.85 |
Digital whiteboards | 4.39 | - | - | - | - |
E-books and digital libraries | 11.84 | 13.91 | 9.86 | 9.06 | 7.41 |
E-learning Platforms and Architectures | 13.60 | 11.04 | 12.46 | 7.61 | 5.56 |
Games & Virtual Worlds to foster student's engagement and motivation | 6.14 | 3.07 | 3.48 | 2.90 | 3.70 |
Gesture-based computing | - | 0.82 | 0.58 | - | - |
Intelligent tutoring system | - | - | - | 7.61 | 7.41 |
Interactive video lectures and video conferencing | 10.96 | 7.98 | 7.25 | 6.88 | 3.70 |
Learning analytics and semantic web | - | 2.45 | 2.32 | 1.81 | - |
Learning Objects reusability and digital repositories | 5.70 | 2.25 | 1.45 | 2.54 | - |
Massive Open Online Courses | - | - | 9.28 | 7.25 | 5.56 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 8.77 | 10.84 | 6.38 | 6.52 | 12.96 |
Open Source, Open Standards, and Federated Systems | 3.95 | 6.13 | 4.64 | 3.62 | 1.85 |
P2P online assessment | - | - | 0.29 | 0.72 | 1.85 |
Remote labs | - | 7.77 | 8.41 | 7.25 | 12.96 |
Semantic Web and Ontologies for Learning Systems | 0.44 | - | - | - | - |
Simulators | - | 11.66 | 8.41 | 9.06 | 7.41 |
Simulators, and Virtual and Remote Labs | 17.54 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 0.88 | - | - | - | - |
Virtual labs | - | 9.82 | 8.41 | 7.97 | 5.56 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 5.26 | 4.50 | 4.64 | 2.90 | - |
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