Years |
Id |
Info |
Technologies |
2011 | 1 | New technology | Augmented Reality for Learning |
2 | New technology | Cloud computing |
3 | New technology | Digital whiteboards |
4 | New technology | E-books and digital libraries |
5 | New technology | E-learning Platforms and Architectures |
6 | New technology | Games & Virtual Worlds to foster student's engagement and motivation |
7 | New technology | Interactive video lectures and video conferencing |
8 | New technology | Learning Objects reusability and digital repositories |
9 | New technology | Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
10 | New technology | Open Source, Open Standards, and Federated Systems |
11 | New technology | Semantic Web and Ontologies for Learning Systems |
12 | New technology | Simulators, and Virtual and Remote Labs |
13 | New technology | Standardization, Reusability and Interoperability Issues |
14 | New technology | Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
2012 | 1 | Evolution of id 9 | Augmented Reality for Learning |
2 | | Cloud computing |
4 | | E-books and digital libraries |
5 | | E-learning Platforms and Architectures |
6 | | Games & Virtual Worlds to foster student's engagement and motivation |
20 | New technology | Gesture-based computing |
7 | | Interactive video lectures and video conferencing |
21 | Evolution of id 11 | Learning analytics and semantic web |
8 | | Learning Objects reusability and digital repositories |
9 | | Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
10 | | Open Source, Open Standards, and Federated Systems |
19 | Evolution of id 12 | Remote labs |
17 | Evolution of id 12 | Simulators |
18 | Evolution of id 12 | Virtual labs |
14 | | Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
2013 | 25 | New technology | 3D printing |
1 | | Augmented Reality for Learning |
2 | | Cloud computing |
24 | New technology | Digital accreditations (badges, free and paid digital diplomas) |
4 | | E-books and digital libraries |
5 | | E-learning Platforms and Architectures |
6 | | Games & Virtual Worlds to foster student's engagement and motivation |
20 | | Gesture-based computing |
7 | | Interactive video lectures and video conferencing |
21 | | Learning analytics and semantic web |
8 | | Learning Objects reusability and digital repositories |
22 | | Massive Open Online Courses |
9 | | Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
10 | | Open Source, Open Standards, and Federated Systems |
23 | New technology | P2P online assessment |
19 | | Remote labs |
17 | | Simulators |
18 | | Virtual labs |
14 | | Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
2014 | 25 | | 3D printing |
1 | | Augmented Reality for Learning |
2 | | Cloud computing |
24 | | Digital accreditations (badges, free and paid digital diplomas) |
4 | | E-books and digital libraries |
5 | | E-learning Platforms and Architectures |
6 | | Games & Virtual Worlds to foster student's engagement and motivation |
20 | | Gesture-based computing |
26 | | Intelligent tutoring system |
7 | | Interactive video lectures and video conferencing |
21 | | Learning analytics and semantic web |
8 | | Learning Objects reusability and digital repositories |
22 | | Massive Open Online Courses |
9 | | Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
10 | | Open Source, Open Standards, and Federated Systems |
23 | | P2P online assessment |
19 | | Remote labs |
17 | | Simulators |
18 | | Virtual labs |
14 | | Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
2015 | 25 | | 3D printing |
1 | | Augmented Reality for Learning |
2 | | Cloud computing |
24 | | Digital accreditations (badges, free and paid digital diplomas) |
4 | | E-books and digital libraries |
5 | | E-learning Platforms and Architectures |
6 | | Games & Virtual Worlds to foster student's engagement and motivation |
20 | | Gesture-based computing |
26 | | Intelligent tutoring system |
7 | | Interactive video lectures and video conferencing |
21 | | Learning analytics and semantic web |
8 | | Learning Objects reusability and digital repositories |
22 | | Massive Open Online Courses |
9 | | Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
10 | | Open Source, Open Standards, and Federated Systems |
23 | | P2P online assessment |
19 | | Remote labs |
17 | | Simulators |
18 | | Virtual labs |
14 | | Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
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