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Log technologies

Here you can see the different technologies evaluated throughout the years indicating for each, if it is a new developing technology or if it is a technology that has evolved of another one, or if it is equal to one already existing one but that it has changed of name.

Years Id Info Technologies
20111New technology Augmented Reality for Learning
2New technology Cloud computing
3New technology Digital whiteboards
4New technology E-books and digital libraries
5New technology E-learning Platforms and Architectures
6New technology Games & Virtual Worlds to foster student's engagement and motivation
7New technology Interactive video lectures and video conferencing
8New technology Learning Objects reusability and digital repositories
9New technology Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)
10New technology Open Source, Open Standards, and Federated Systems
11New technology Semantic Web and Ontologies for Learning Systems
12New technology Simulators, and Virtual and Remote Labs
13New technology Standardization, Reusability and Interoperability Issues
14New technology Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)
20121Evolution of id 9Augmented Reality for Learning
2Cloud computing
4E-books and digital libraries
5E-learning Platforms and Architectures
6Games & Virtual Worlds to foster student's engagement and motivation
20New technology Gesture-based computing
7Interactive video lectures and video conferencing
21Evolution of id 11Learning analytics and semantic web
8Learning Objects reusability and digital repositories
9Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)
10Open Source, Open Standards, and Federated Systems
19Evolution of id 12Remote labs
17Evolution of id 12Simulators
18Evolution of id 12Virtual labs
14Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)
201325New technology 3D printing
1Augmented Reality for Learning
2Cloud computing
24New technology Digital accreditations (badges, free and paid digital diplomas)
4E-books and digital libraries
5E-learning Platforms and Architectures
6Games & Virtual Worlds to foster student's engagement and motivation
20Gesture-based computing
7Interactive video lectures and video conferencing
21Learning analytics and semantic web
8Learning Objects reusability and digital repositories
22 Massive Open Online Courses
9Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)
10Open Source, Open Standards, and Federated Systems
23New technology P2P online assessment
19Remote labs
17Simulators
18Virtual labs
14Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)
2014253D printing
1Augmented Reality for Learning
2Cloud computing
24Digital accreditations (badges, free and paid digital diplomas)
4E-books and digital libraries
5E-learning Platforms and Architectures
6Games & Virtual Worlds to foster student's engagement and motivation
20Gesture-based computing
26Intelligent tutoring system
7Interactive video lectures and video conferencing
21Learning analytics and semantic web
8Learning Objects reusability and digital repositories
22Massive Open Online Courses
9Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)
10Open Source, Open Standards, and Federated Systems
23P2P online assessment
19Remote labs
17Simulators
18Virtual labs
14Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)
2015253D printing
1Augmented Reality for Learning
2Cloud computing
24Digital accreditations (badges, free and paid digital diplomas)
4E-books and digital libraries
5E-learning Platforms and Architectures
6Games & Virtual Worlds to foster student's engagement and motivation
20Gesture-based computing
26Intelligent tutoring system
7Interactive video lectures and video conferencing
21Learning analytics and semantic web
8Learning Objects reusability and digital repositories
22Massive Open Online Courses
9Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)
10Open Source, Open Standards, and Federated Systems
23P2P online assessment
19Remote labs
17Simulators
18Virtual labs
14Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)