Technologies |
Survey years - Votes(%) |
2011 N=438 votes | 2012 N=390 votes | 2013 N=273 votes | 2014 N=162 votes | 2015 N=63 votes |
3D printing | - | - | 3.66 | 8.64 | 15.87 |
Augmented Reality for Learning | 8.22 | 5.90 | 7.33 | 3.09 | 7.94 |
Cloud computing | 3.42 | 6.92 | 3.66 | 8.64 | 3.17 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 2.93 | 2.47 | - |
Digital whiteboards | 1.60 | - | - | - | - |
E-books and digital libraries | 8.90 | 11.54 | 7.69 | 5.56 | 6.35 |
E-learning Platforms and Architectures | 11.42 | 14.62 | 11.36 | 11.73 | 12.70 |
Games & Virtual Worlds to foster student's engagement and motivation | 7.08 | 4.10 | 5.49 | 4.32 | 4.76 |
Gesture-based computing | - | 0.77 | - | 0.62 | - |
Intelligent tutoring system | - | - | - | 6.17 | 4.76 |
Interactive video lectures and video conferencing | 7.99 | 5.38 | 5.13 | 4.32 | 4.76 |
Learning analytics and semantic web | - | 3.85 | 5.86 | 3.09 | 1.59 |
Learning Objects reusability and digital repositories | 6.16 | 4.87 | 6.23 | 3.09 | 1.59 |
Massive Open Online Courses | - | - | 7.33 | 4.94 | 4.76 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 13.24 | 11.28 | 7.33 | 5.56 | 7.94 |
Open Source, Open Standards, and Federated Systems | 2.97 | 3.59 | 4.03 | 3.70 | 1.59 |
P2P online assessment | - | - | 2.20 | - | 1.59 |
Remote labs | - | 4.36 | 3.30 | 3.70 | 9.52 |
Semantic Web and Ontologies for Learning Systems | 2.51 | - | - | - | - |
Simulators | - | 5.64 | 4.03 | 4.94 | 3.17 |
Simulators, and Virtual and Remote Labs | 14.61 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 2.28 | - | - | - | - |
Virtual labs | - | 5.90 | 5.86 | 6.17 | 4.76 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 9.59 | 11.28 | 6.59 | 9.26 | 3.17 |
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