Technologies |
Survey years - Votes(%) |
2011 N=162 votes | 2012 N=66 votes | 2013 N=33 votes | 2014 N=60 votes | 2015 N=15 votes |
3D printing | - | - | - | 8.33 | 6.67 |
Augmented Reality for Learning | 8.02 | 1.52 | 3.03 | 8.33 | 20.00 |
Cloud computing | 3.70 | 6.06 | 6.06 | 6.67 | 13.33 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 3.03 | - | - |
Digital whiteboards | 1.85 | - | - | - | - |
E-books and digital libraries | 13.58 | 22.73 | 3.03 | 10.00 | - |
E-learning Platforms and Architectures | 11.11 | 13.64 | 18.18 | 16.67 | - |
Games & Virtual Worlds to foster student's engagement and motivation | 9.26 | 3.03 | 9.09 | 1.67 | - |
Gesture-based computing | - | - | - | - | - |
Intelligent tutoring system | - | - | - | 3.33 | - |
Interactive video lectures and video conferencing | 9.26 | 10.61 | 6.06 | 8.33 | 13.33 |
Learning analytics and semantic web | - | 3.03 | 6.06 | 1.67 | - |
Learning Objects reusability and digital repositories | 4.32 | 4.55 | 6.06 | 5.00 | 6.67 |
Massive Open Online Courses | - | - | - | 3.33 | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.49 | 7.58 | 3.03 | 3.33 | 6.67 |
Open Source, Open Standards, and Federated Systems | 3.09 | 10.61 | 3.03 | 1.67 | 6.67 |
P2P online assessment | - | - | 3.03 | 3.33 | - |
Remote labs | - | - | 9.09 | 1.67 | 13.33 |
Semantic Web and Ontologies for Learning Systems | 1.85 | - | - | - | - |
Simulators | - | 3.03 | 6.06 | 5.00 | 6.67 |
Simulators, and Virtual and Remote Labs | 13.58 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 1.85 | - | - | - | - |
Virtual labs | - | 4.55 | 9.09 | 5.00 | 6.67 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 8.02 | 9.09 | 6.06 | 6.67 | - |
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