Technologies |
Survey years - Votes(%) |
2011 N=246 votes | 2012 N=93 votes | 2013 N=96 votes | 2014 N=42 votes | 2015 N=6 votes |
3D printing | - | - | 1.04 | 7.14 | - |
Augmented Reality for Learning | 6.91 | 5.38 | 1.04 | 7.14 | - |
Cloud computing | 3.66 | 7.53 | 7.29 | 9.52 | 16.67 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 1.04 | 2.38 | - |
Digital whiteboards | 0.81 | - | - | - | - |
E-books and digital libraries | 8.13 | 11.83 | 9.38 | 2.38 | - |
E-learning Platforms and Architectures | 11.38 | 11.83 | 9.38 | 7.14 | 16.67 |
Games & Virtual Worlds to foster student's engagement and motivation | 6.10 | 2.15 | 3.13 | 4.76 | 16.67 |
Gesture-based computing | - | 1.08 | 1.04 | - | - |
Intelligent tutoring system | - | - | - | 7.14 | - |
Interactive video lectures and video conferencing | 8.13 | 9.68 | 9.38 | 7.14 | - |
Learning analytics and semantic web | - | 3.23 | 3.13 | 2.38 | 16.67 |
Learning Objects reusability and digital repositories | 4.88 | 2.15 | 2.08 | 2.38 | - |
Massive Open Online Courses | - | - | 7.29 | 9.52 | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 14.63 | 7.53 | 5.21 | 9.52 | - |
Open Source, Open Standards, and Federated Systems | 8.13 | 6.45 | - | 2.38 | - |
P2P online assessment | - | - | 2.08 | - | - |
Remote labs | - | 10.75 | 8.33 | 9.52 | - |
Semantic Web and Ontologies for Learning Systems | 1.63 | - | - | - | - |
Simulators | - | 7.53 | 11.46 | 4.76 | 16.67 |
Simulators, and Virtual and Remote Labs | 16.67 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 1.63 | - | - | - | - |
Virtual labs | - | 6.45 | 11.46 | - | 16.67 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 7.32 | 6.45 | 6.25 | 4.76 | - |
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