Technologies |
Survey years - Votes(%) |
2011 N=135 votes | 2012 N=210 votes | 2013 N=165 votes | 2014 N=147 votes | 2015 N=24 votes |
3D printing | - | - | 4.85 | 8.84 | 8.33 |
Augmented Reality for Learning | 6.67 | 2.38 | 2.42 | 0.68 | 8.33 |
Cloud computing | 4.44 | 5.24 | 3.64 | 4.76 | 4.17 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 1.21 | 0.68 | - |
Digital whiteboards | 5.19 | - | - | - | - |
E-books and digital libraries | 11.85 | 15.71 | 12.73 | 9.52 | 8.33 |
E-learning Platforms and Architectures | 11.11 | 7.62 | 12.73 | 7.48 | - |
Games & Virtual Worlds to foster student's engagement and motivation | 8.15 | 2.86 | 3.03 | 2.04 | 4.17 |
Gesture-based computing | - | 0.95 | 0.61 | - | - |
Intelligent tutoring system | - | - | - | 10.20 | 4.17 |
Interactive video lectures and video conferencing | 10.37 | 8.10 | 8.48 | 8.84 | 4.17 |
Learning analytics and semantic web | - | 1.90 | 1.21 | 2.04 | - |
Learning Objects reusability and digital repositories | 5.93 | 1.90 | 2.42 | 3.40 | - |
Massive Open Online Courses | - | - | 6.67 | 4.08 | 8.33 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 11.11 | 10.00 | 6.67 | 9.52 | 12.50 |
Open Source, Open Standards, and Federated Systems | 2.96 | 8.10 | 5.45 | 2.72 | - |
P2P online assessment | - | - | 0.61 | 1.36 | 4.17 |
Remote labs | - | 8.10 | 4.85 | 6.12 | 12.50 |
Semantic Web and Ontologies for Learning Systems | 0.74 | - | - | - | - |
Simulators | - | 11.43 | 9.09 | 7.48 | 12.50 |
Simulators, and Virtual and Remote Labs | 16.30 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 0.74 | - | - | - | - |
Virtual labs | - | 10.95 | 7.88 | 7.48 | 8.33 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 4.44 | 4.76 | 5.45 | 2.72 | - |
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