Technologies |
Survey years - Votes(%) |
2011 N=552 votes | 2012 N=369 votes | 2013 N=315 votes | 2014 N=162 votes | 2015 N=18 votes |
3D printing | - | - | 1.59 | 5.56 | 5.56 |
Augmented Reality for Learning | 9.06 | 4.07 | 3.49 | 2.47 | - |
Cloud computing | 4.71 | 10.03 | 10.48 | 8.64 | 5.56 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 1.90 | - | - |
Digital whiteboards | 0.91 | - | - | - | - |
E-books and digital libraries | 7.07 | 4.34 | 6.98 | 3.09 | - |
E-learning Platforms and Architectures | 12.50 | 14.63 | 12.70 | 12.96 | 5.56 |
Games & Virtual Worlds to foster student's engagement and motivation | 7.97 | 6.23 | 6.03 | 7.41 | - |
Gesture-based computing | - | 0.54 | 1.59 | 3.09 | - |
Intelligent tutoring system | - | - | - | 4.32 | 5.56 |
Interactive video lectures and video conferencing | 6.52 | 4.61 | 2.54 | 3.70 | 11.11 |
Learning analytics and semantic web | - | 8.94 | 6.35 | 5.56 | 16.67 |
Learning Objects reusability and digital repositories | 5.43 | 5.42 | 2.86 | 3.09 | 5.56 |
Massive Open Online Courses | - | - | 7.94 | 8.02 | 16.67 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 11.59 | 13.01 | 12.06 | 12.96 | 11.11 |
Open Source, Open Standards, and Federated Systems | 4.71 | 6.50 | 3.49 | 4.32 | 5.56 |
P2P online assessment | - | - | 0.95 | 1.23 | - |
Remote labs | - | 1.90 | 3.17 | 3.09 | 5.56 |
Semantic Web and Ontologies for Learning Systems | 4.53 | - | - | - | - |
Simulators | - | 3.25 | 4.76 | 3.09 | - |
Simulators, and Virtual and Remote Labs | 9.42 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 2.72 | - | - | - | - |
Virtual labs | - | 5.15 | 3.49 | 3.70 | 5.56 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 12.86 | 11.38 | 7.62 | 3.70 | - |
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