Technologies |
Survey years - Votes(%) |
2011 N=111 votes | 2012 N=87 votes | 2013 N=66 votes | 2014 N=45 votes | 2015 N=9 votes |
3D printing | - | - | 3.03 | 8.89 | - |
Augmented Reality for Learning | 4.50 | 3.45 | 3.03 | 4.44 | - |
Cloud computing | 6.31 | 11.49 | 12.12 | 15.56 | 11.11 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 3.03 | - | - |
Digital whiteboards | 0.90 | - | - | - | - |
E-books and digital libraries | 11.71 | 6.90 | 9.09 | 4.44 | - |
E-learning Platforms and Architectures | 9.91 | 11.49 | 7.58 | 13.33 | - |
Games & Virtual Worlds to foster student's engagement and motivation | 6.31 | 4.60 | 4.55 | 2.22 | - |
Gesture-based computing | - | - | 1.52 | 4.44 | - |
Intelligent tutoring system | - | - | - | 4.44 | - |
Interactive video lectures and video conferencing | 7.21 | 3.45 | 1.52 | 2.22 | 22.22 |
Learning analytics and semantic web | - | 6.90 | 4.55 | 4.44 | 33.33 |
Learning Objects reusability and digital repositories | 6.31 | 8.05 | 1.52 | - | 11.11 |
Massive Open Online Courses | - | - | 13.64 | 6.67 | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 11.71 | 13.79 | 15.15 | 20.00 | 11.11 |
Open Source, Open Standards, and Federated Systems | 5.41 | 4.60 | 1.52 | 2.22 | - |
P2P online assessment | - | - | - | - | - |
Remote labs | - | 2.30 | 3.03 | - | - |
Semantic Web and Ontologies for Learning Systems | 2.70 | - | - | - | - |
Simulators | - | 1.15 | 4.55 | 4.44 | - |
Simulators, and Virtual and Remote Labs | 10.81 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 1.80 | - | - | - | - |
Virtual labs | - | 9.20 | 4.55 | 2.22 | 11.11 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 14.41 | 12.64 | 6.06 | - | - |
Tweet