Technologies |
Votes |
Regions - Votes(%) |
Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
Augmented Reality for Learning |
218 | 34.40 | 35.32 | 2.75 | 19.72 | 3.67 | 8.27 |
Cloud computing |
93 | 21.51 | 51.61 | 5.38 | 16.13 | - | 3.53 |
Digital whiteboards |
59 | 20.34 | 66.10 | 3.39 | 8.47 | - | 2.24 |
E-books and digital libraries |
250 | 23.20 | 60.00 | 2.40 | 10.00 | 1.20 | 9.48 |
E-learning Platforms and Architectures |
326 | 33.44 | 42.64 | 7.06 | 10.12 | 1.23 | 12.36 |
Games & Virtual Worlds to foster student's engagement and motivation |
189 | 33.33 | 42.86 | 4.23 | 13.76 | 1.06 | 7.17 |
Interactive video lectures and video conferencing |
243 | 25.93 | 55.56 | 3.70 | 9.47 | 2.06 | 9.22 |
Learning Objects reusability and digital repositories |
143 | 32.87 | 52.45 | 2.80 | 6.99 | 1.40 | 5.42 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
284 | 29.23 | 46.13 | 5.28 | 13.73 | 0.70 | 10.77 |
Open Source, Open Standards, and Federated Systems |
102 | 42.16 | 36.27 | 5.88 | 10.78 | - | 3.87 |
Semantic Web and Ontologies for Learning Systems |
55 | 52.73 | 32.73 | 7.27 | 3.64 | - | 2.09 |
Simulators, and Virtual and Remote Labs |
418 | 32.30 | 48.33 | 4.55 | 9.33 | 0.96 | 15.85 |
Standardization, Reusability and Interoperability Issues |
57 | 33.33 | 52.63 | 5.26 | 3.51 | 1.75 | 2.16 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
200 | 36.00 | 38.50 | 6.50 | 13.50 | 2.50 | 7.58 |
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