Technologies |
Votes |
Regions - Votes(%) |
Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
Augmented Reality for Learning |
0 | - | - | - | - | - | - |
Cloud computing |
0 | - | - | - | - | - | - |
Digital whiteboards |
0 | - | - | - | - | - | - |
E-books and digital libraries |
0 | - | - | - | - | - | - |
E-learning Platforms and Architectures |
1 | 100.00 | - | - | - | - | 33.33 |
Games & Virtual Worlds to foster student's engagement and motivation |
0 | - | - | - | - | - | - |
Interactive video lectures and video conferencing |
0 | - | - | - | - | - | - |
Learning Objects reusability and digital repositories |
0 | - | - | - | - | - | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
0 | - | - | - | - | - | - |
Open Source, Open Standards, and Federated Systems |
0 | - | - | - | - | - | - |
Semantic Web and Ontologies for Learning Systems |
0 | - | - | - | - | - | - |
Simulators, and Virtual and Remote Labs |
1 | 100.00 | - | - | - | - | 33.33 |
Standardization, Reusability and Interoperability Issues |
1 | 100.00 | - | - | - | - | 33.33 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
0 | - | - | - | - | - | - |
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