Technologies |
Votes |
Regions - Votes(%) |
Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
Augmented Reality for Learning |
31 | 3.23 | 12.90 | - | 83.87 | - | 43.06 |
Cloud computing |
3 | - | 66.67 | - | 33.33 | - | 4.17 |
Digital whiteboards |
1 | - | 100.00 | - | - | - | 1.39 |
E-books and digital libraries |
5 | - | 80.00 | - | 20.00 | - | 6.94 |
E-learning Platforms and Architectures |
6 | 33.33 | 50.00 | - | 16.67 | - | 8.33 |
Games & Virtual Worlds to foster student's engagement and motivation |
4 | - | 100.00 | - | - | - | 5.56 |
Interactive video lectures and video conferencing |
6 | 16.67 | 66.67 | - | 16.67 | - | 8.33 |
Learning Objects reusability and digital repositories |
0 | - | - | - | - | - | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
3 | - | 66.67 | - | 33.33 | - | 4.17 |
Open Source, Open Standards, and Federated Systems |
1 | 100.00 | - | - | - | - | 1.39 |
Semantic Web and Ontologies for Learning Systems |
0 | - | - | - | - | - | - |
Simulators, and Virtual and Remote Labs |
8 | 37.50 | 25.00 | - | 37.50 | - | 11.11 |
Standardization, Reusability and Interoperability Issues |
2 | 50.00 | 50.00 | - | - | - | 2.78 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
2 | - | - | - | 100.00 | - | 2.78 |
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