Technologies |
Votes |
Regions - Votes(%) |
Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
Augmented Reality for Learning |
28 | 32.14 | 50.00 | - | 10.71 | - | 4.91 |
Cloud computing |
13 | 15.38 | 69.23 | - | - | - | 2.28 |
Digital whiteboards |
20 | 15.00 | 70.00 | - | 15.00 | - | 3.51 |
E-books and digital libraries |
59 | 15.25 | 69.49 | 1.69 | 8.47 | - | 10.35 |
E-learning Platforms and Architectures |
81 | 29.63 | 54.32 | 6.17 | 6.17 | - | 14.21 |
Games & Virtual Worlds to foster student's engagement and motivation |
37 | 18.92 | 54.05 | 5.41 | 13.51 | - | 6.49 |
Interactive video lectures and video conferencing |
64 | 21.88 | 59.38 | 6.25 | 9.38 | - | 11.23 |
Learning Objects reusability and digital repositories |
32 | 28.13 | 65.63 | - | 6.25 | - | 5.61 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
52 | 15.38 | 51.92 | 7.69 | 17.31 | - | 9.12 |
Open Source, Open Standards, and Federated Systems |
23 | 30.43 | 34.78 | - | 26.09 | - | 4.04 |
Semantic Web and Ontologies for Learning Systems |
9 | 33.33 | 55.56 | - | 11.11 | - | 1.58 |
Simulators, and Virtual and Remote Labs |
118 | 30.51 | 52.54 | 4.24 | 10.17 | - | 20.70 |
Standardization, Reusability and Interoperability Issues |
12 | 8.33 | 91.67 | - | - | - | 2.11 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
22 | 40.91 | 45.45 | - | 13.64 | - | 3.86 |
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