Survey results 2011 by regions for Games & Virtual Worl... and all disciplines. N=189 votes
Exploring the data by regions
Regions | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Europe | 33.33 | 7.94 | 55.56 | 36.51 | 19.05 | 28.57 | 7.94 | 9.52 | 15.87 | 19.05 |
North America | 42.86 | 13.58 | 29.63 | 56.79 | 17.28 | 28.40 | 6.17 | 11.11 | 22.22 | 14.81 |
South America | 4.23 | 37.50 | 25.00 | 37.50 | 12.50 | 25.00 | 37.50 | - | 12.50 | 12.50 |
Asia and Oceania | 13.76 | 15.38 | 38.46 | 46.15 | 26.92 | 42.31 | 11.54 | 3.85 | 3.85 | 11.54 |
Africa | 1.06 | 50.00 | 50.00 | - | 50.00 | - | - | - | - | 50.00 |
The Worldwide | 100.00 | 13.23 | 39.68 | 47.09 | 20.63 | 29.63 | 9.52 | 8.47 | 15.87 | 15.87 |