Technologies |
Votes |
Regions - Votes(%) |
Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
Augmented Reality for Learning |
36 | 33.33 | 41.67 | - | 19.44 | 2.78 | 8.22 |
Cloud computing |
15 | 20.00 | 40.00 | 6.67 | 26.67 | - | 3.42 |
Digital whiteboards |
7 | 14.29 | 85.71 | - | - | - | 1.60 |
E-books and digital libraries |
39 | 25.64 | 64.10 | - | 10.26 | - | 8.90 |
E-learning Platforms and Architectures |
50 | 26.00 | 54.00 | 2.00 | 14.00 | 2.00 | 11.42 |
Games & Virtual Worlds to foster student's engagement and motivation |
31 | 25.81 | 48.39 | - | 22.58 | - | 7.08 |
Interactive video lectures and video conferencing |
35 | 20.00 | 60.00 | - | 14.29 | 5.71 | 7.99 |
Learning Objects reusability and digital repositories |
27 | 25.93 | 51.85 | - | 14.81 | 3.70 | 6.16 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
58 | 25.86 | 55.17 | 8.62 | 8.62 | - | 13.24 |
Open Source, Open Standards, and Federated Systems |
13 | 23.08 | 69.23 | - | 7.69 | - | 2.97 |
Semantic Web and Ontologies for Learning Systems |
11 | 45.45 | 54.55 | - | - | - | 2.51 |
Simulators, and Virtual and Remote Labs |
64 | 29.69 | 57.81 | - | 7.81 | 1.56 | 14.61 |
Standardization, Reusability and Interoperability Issues |
10 | 10.00 | 90.00 | - | - | - | 2.28 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
42 | 30.95 | 42.86 | 4.76 | 19.05 | - | 9.59 |
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