Technologies |
Votes |
Regions - Votes(%) |
Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
Augmented Reality for Learning |
15 | 6.67 | 60.00 | - | - | 20.00 | 6.58 |
Cloud computing |
9 | 22.22 | 66.67 | - | 11.11 | - | 3.95 |
Digital whiteboards |
10 | 10.00 | 70.00 | - | 10.00 | - | 4.39 |
E-books and digital libraries |
27 | 14.81 | 59.26 | - | 14.81 | 3.70 | 11.84 |
E-learning Platforms and Architectures |
31 | 22.58 | 48.39 | 9.68 | 12.90 | - | 13.60 |
Games & Virtual Worlds to foster student's engagement and motivation |
14 | 14.29 | 78.57 | - | - | - | 6.14 |
Interactive video lectures and video conferencing |
25 | 24.00 | 56.00 | 4.00 | 8.00 | - | 10.96 |
Learning Objects reusability and digital repositories |
13 | 15.38 | 61.54 | 15.38 | 7.69 | - | 5.70 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
20 | 5.00 | 75.00 | - | 5.00 | 5.00 | 8.77 |
Open Source, Open Standards, and Federated Systems |
9 | 55.56 | 44.44 | - | - | - | 3.95 |
Semantic Web and Ontologies for Learning Systems |
1 | - | 100.00 | - | - | - | 0.44 |
Simulators, and Virtual and Remote Labs |
40 | 22.50 | 55.00 | 2.50 | 5.00 | - | 17.54 |
Standardization, Reusability and Interoperability Issues |
2 | - | 50.00 | - | 50.00 | - | 0.88 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
12 | 16.67 | 50.00 | 16.67 | 8.33 | 8.33 | 5.26 |
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