| Technologies |
Votes |
Regions - Votes(%) |
| Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
| Augmented Reality for Learning |
4 | 50.00 | 25.00 | 25.00 | - | - | 6.06 |
| Cloud computing |
1 | - | 100.00 | - | - | - | 1.52 |
| Digital whiteboards |
3 | 33.33 | 33.33 | 33.33 | - | - | 4.55 |
| E-books and digital libraries |
6 | - | 83.33 | 16.67 | - | - | 9.09 |
| E-learning Platforms and Architectures |
5 | 20.00 | 40.00 | 40.00 | - | - | 7.58 |
| Games & Virtual Worlds to foster student's engagement and motivation |
9 | 55.56 | 33.33 | 11.11 | - | - | 13.64 |
| Interactive video lectures and video conferencing |
4 | 50.00 | 50.00 | - | - | - | 6.06 |
| Learning Objects reusability and digital repositories |
7 | 42.86 | 57.14 | - | - | - | 10.61 |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
8 | 62.50 | 37.50 | - | - | - | 12.12 |
| Open Source, Open Standards, and Federated Systems |
1 | - | 100.00 | - | - | - | 1.52 |
| Semantic Web and Ontologies for Learning Systems |
0 | - | - | - | - | - | - |
| Simulators, and Virtual and Remote Labs |
14 | 28.57 | 50.00 | 21.43 | - | - | 21.21 |
| Standardization, Reusability and Interoperability Issues |
1 | - | 100.00 | - | - | - | 1.52 |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
3 | 33.33 | 66.67 | - | - | - | 4.55 |
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