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Survey results 2019 by technologies for Electrical and Computer Engineering and Africa. N=54 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning12.9628.5742.8628.5728.5714.2914.29-14.2928.57
Chatbots and Virtual assistants----------
Cloud computing9.2660.0020.0020.00-20.0060.0020.00--
Digital accreditations (badges, free and paid digital diplomas)5.5633.3333.3333.33---33.3333.3333.33
Digital Twins----------
Distributed remote labs (federated remote labs)1.85--100.00-----100.00
Games & Serious games to foster student's engagement and motivation----------
Intelligent tutoring system9.2620.0020.0060.00-40.0040.00-20.00-
Internet of Things applications and its use in the classroom/laboratory12.9642.8657.14-14.2942.8628.57--14.29
Learning analytics 5.5633.3366.67---33.3333.33-33.33
Massive Open Online Courses5.56-100.00-33.33-33.33-33.33-
Mobile apps5.56100.00--33.33-33.33--33.33
Open Educational Resources and Practices20.3745.4527.2727.279.099.099.0918.1854.55-
Peer online assessment----------
Remote labs1.85-100.00-----100.00-
Robotics in the classroom to enhance student motivation5.56100.00------100.00-
Virtual labs1.85100.00------100.00-
XR and immersive environments1.85--100.00---100.00--
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