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Survey results 2019 by technologies for Electrical and Computer Engineering and Europe. N=51 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning15.6912.5025.0062.5037.5012.50-25.0012.5012.50
Chatbots and Virtual assistants1.96--100.00---100.00--
Cloud computing1.96100.00--100.00-----
Digital accreditations (badges, free and paid digital diplomas)1.96-100.00----100.00--
Digital Twins1.96-100.00----100.00--
Distributed remote labs (federated remote labs)13.7328.5728.5742.86--57.1414.2928.57-
Games & Serious games to foster student's engagement and motivation3.9250.0050.00-50.0050.00----
Intelligent tutoring system7.8425.0050.0025.0025.0025.00---50.00
Internet of Things applications and its use in the classroom/laboratory1.96--100.00--100.00---
Learning analytics 15.6912.5075.0012.5012.5012.5012.50-12.5050.00
Massive Open Online Courses1.96-100.00------100.00
Mobile apps5.8866.6733.33-33.33--33.3333.33-
Open Educational Resources and Practices17.6555.5633.3311.11-44.4411.1111.1122.2211.11
Peer online assessment----------
Remote labs1.96--100.00----100.00-
Robotics in the classroom to enhance student motivation1.96100.00------100.00-
Virtual labs----------
XR and immersive environments3.92--100.00-50.0050.00---
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