| Years |
Id |
Info |
Technologies |
| 2019 | 31 | New technology | Adaptive and personalized learning |
| 27 | New technology | Chatbots and Virtual assistants |
| 2 | New technology | Cloud computing |
| 24 | New technology | Digital accreditations (badges, free and paid digital diplomas) |
| 28 | New technology | Digital Twins |
| 12 | New technology | Distributed remote labs (federated remote labs) |
| 6 | New technology | Games & Serious games to foster student's engagement and motivation |
| 26 | New technology | Intelligent tutoring system |
| 30 | New technology | Internet of Things applications and its use in the classroom/laboratory |
| 21 | New technology | Learning analytics |
| 22 | New technology | Massive Open Online Courses |
| 9 | New technology | Mobile apps |
| 10 | New technology | Open Educational Resources and Practices |
| 23 | New technology | Peer online assessment |
| 19 | New technology | Remote labs |
| 29 | New technology | Robotics in the classroom to enhance student motivation |
| 18 | New technology | Virtual labs |
| 1 | New technology | XR and immersive environments |
| 2020 | 31 | | Adaptive and personalized learning |
| 27 | | Chatbots and Virtual assistants |
| 2 | | Cloud computing |
| 24 | | Digital accreditations (badges, free and paid digital diplomas) |
| 25 | | Digital fabrication and makerspaces |
| 28 | | Digital Twins |
| 6 | | Games & Serious games to foster student's engagement and motivation |
| 26 | | Intelligent tutoring system |
| 30 | | Internet of Things use in the classroom/laboratory |
| 21 | | Learning analytics |
| 22 | | Massive Open Online Courses (MOOCs) |
| 9 | | Mobile apps |
| 10 | | Open Educational Resources and Practices |
| 23 | | Peer online assessment |
| 32 | | Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) |
| 19 | | Remote labs (hardware manipulation through a web) |
| 29 | | Robotics in the classroom to enhance student motivation |
| 18 | | Virtual labs (web-based simulation software)
|
| 1 | | XR and immersive environments |
| 2021 | 31 | | Adaptive and personalized learning |
| 27 | | Chatbots and Virtual assistants |
| 2 | | Cloud computing |
| 24 | | Digital accreditations (badges, free and paid digital diplomas) |
| 25 | | Digital fabrication and makerspaces |
| 28 | | Digital Twins |
| 6 | | Games & Serious games to foster student's engagement and motivation |
| 26 | | Intelligent tutoring system |
| 30 | | Internet of Things use in the classroom/laboratory |
| 21 | | Learning analytics |
| 22 | | Massive Open Online Courses (MOOCs) |
| 9 | | Mobile apps |
| 10 | | Open Educational Resources and Practices |
| 23 | | Peer online assessment |
| 32 | | Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) |
| 19 | | Remote labs (hardware manipulation through a web) |
| 29 | | Robotics in the classroom to enhance student motivation |
| 18 | | Virtual labs (web-based simulation software)
|
| 1 | | XR and immersive environments |
| 2022 | 31 | | Adaptive and personalized learning |
| 27 | | Chatbots and Virtual assistants |
| 2 | | Cloud computing |
| 24 | | Digital accreditations (badges, free and paid digital diplomas) |
| 25 | | Digital fabrication and makerspaces |
| 28 | | Digital Twins |
| 12 | | Distributed remote labs (federated remote labs) |
| 6 | | Games & Serious games to foster student's engagement and motivation |
| 26 | | Intelligent tutoring system |
| 30 | | Internet of Things use in the classroom/laboratory |
| 21 | | Learning analytics |
| 22 | | Massive Open Online Courses (MOOCs) |
| 9 | | Mobile apps |
| 10 | | Open Educational Resources and Practices |
| 23 | | Peer online assessment |
| 32 | | Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) |
| 33 | | Remote evaluation and plagiarism detectors |
| 19 | | Remote labs (hardware manipulation through a web) |
| 29 | | Robotics in the classroom to enhance student motivation |
| 18 | | Virtual labs (web-based simulation software)
|
| 1 | | XR and immersive environments |
| 2023 | 31 | | Adaptive and personalized learning |
| 27 | | Chatbots and Virtual assistants |
| 2 | | Cloud computing |
| 24 | | Digital accreditations (badges, free and paid digital diplomas) |
| 25 | | Digital fabrication and makerspaces |
| 28 | | Digital Twins |
| 12 | | Distributed remote labs (federated remote labs) |
| 6 | | Games & Serious games to foster student's engagement and motivation |
| 26 | | Intelligent tutoring system |
| 30 | | Internet of Things use in the classroom/laboratory |
| 21 | | Learning analytics |
| 22 | | Massive Open Online Courses (MOOCs) |
| 9 | | Mobile apps |
| 10 | | Open Educational Resources and Practices |
| 23 | | Peer online assessment |
| 32 | | Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) |
| 33 | | Remote evaluation and plagiarism detectors |
| 19 | | Remote labs (hardware manipulation through a web) |
| 29 | | Robotics in the classroom to enhance student motivation |
| 18 | | Virtual labs (web-based simulation software)
|
| 1 | | XR and immersive environments |
| 2024 | 31 | | Adaptive and personalized learning |
| 27 | | Chatbots and Virtual assistants |
| 2 | | Cloud computing |
| 24 | | Digital accreditations (badges, free and paid digital diplomas) |
| 25 | | Digital fabrication and makerspaces |
| 28 | | Digital Twins |
| 12 | | Distributed remote labs (federated remote labs) |
| 6 | | Games & Serious games to foster student's engagement and motivation |
| 26 | | Intelligent tutoring system |
| 30 | | Internet of Things use in the classroom/laboratory |
| 21 | | Learning analytics |
| 22 | | Massive Open Online Courses (MOOCs) |
| 9 | | Mobile apps |
| 10 | | Open Educational Resources and Practices |
| 23 | | Peer online assessment |
| 32 | | Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.) |
| 33 | | Remote evaluation and plagiarism detectors |
| 19 | | Remote labs (hardware manipulation through a web) |
| 29 | | Robotics in the classroom to enhance student motivation |
| 18 | | Virtual labs (web-based simulation software)
|
| 1 | | XR and immersive environments |
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