•  

 

Log technologies

Here you can see the different technologies evaluated throughout the years indicating for each, if it is a new developing technology or if it is a technology that has evolved of another one, or if it is equal to one already existing one but that it has changed of name.

Years Id Info Technologies
201931New technology Adaptive and personalized learning
27New technology Chatbots and Virtual assistants
2New technology Cloud computing
24New technology Digital accreditations (badges, free and paid digital diplomas)
28New technology Digital Twins
12New technology Distributed remote labs (federated remote labs)
6New technology Games & Serious games to foster student's engagement and motivation
26New technology Intelligent tutoring system
30New technology Internet of Things applications and its use in the classroom/laboratory
21New technology Learning analytics
22New technology Massive Open Online Courses
9New technology Mobile apps
10New technology Open Educational Resources and Practices
23New technology Peer online assessment
19New technology Remote labs
29New technology Robotics in the classroom to enhance student motivation
18New technology Virtual labs
1New technology XR and immersive environments
202031Adaptive and personalized learning
27Chatbots and Virtual assistants
2Cloud computing
24Digital accreditations (badges, free and paid digital diplomas)
25Digital fabrication and makerspaces
28Digital Twins
6Games & Serious games to foster student's engagement and motivation
26Intelligent tutoring system
30Internet of Things use in the classroom/laboratory
21Learning analytics
22Massive Open Online Courses (MOOCs)
9Mobile apps
10Open Educational Resources and Practices
23Peer online assessment
32Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.)
19Remote labs (hardware manipulation through a web)
29Robotics in the classroom to enhance student motivation
18Virtual labs (web-based simulation software)
1XR and immersive environments
202131Adaptive and personalized learning
27Chatbots and Virtual assistants
2Cloud computing
24Digital accreditations (badges, free and paid digital diplomas)
25Digital fabrication and makerspaces
28Digital Twins
6Games & Serious games to foster student's engagement and motivation
26Intelligent tutoring system
30Internet of Things use in the classroom/laboratory
21Learning analytics
22Massive Open Online Courses (MOOCs)
9Mobile apps
10Open Educational Resources and Practices
23Peer online assessment
32Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.)
19Remote labs (hardware manipulation through a web)
29Robotics in the classroom to enhance student motivation
18Virtual labs (web-based simulation software)
1XR and immersive environments
202231Adaptive and personalized learning
27Chatbots and Virtual assistants
2Cloud computing
24Digital accreditations (badges, free and paid digital diplomas)
25Digital fabrication and makerspaces
28Digital Twins
12Distributed remote labs (federated remote labs)
6Games & Serious games to foster student's engagement and motivation
26Intelligent tutoring system
30Internet of Things use in the classroom/laboratory
21Learning analytics
22Massive Open Online Courses (MOOCs)
9Mobile apps
10Open Educational Resources and Practices
23Peer online assessment
32Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.)
33Remote evaluation and plagiarism detectors
19Remote labs (hardware manipulation through a web)
29Robotics in the classroom to enhance student motivation
18Virtual labs (web-based simulation software)
1XR and immersive environments
202331Adaptive and personalized learning
27Chatbots and Virtual assistants
2Cloud computing
24Digital accreditations (badges, free and paid digital diplomas)
25Digital fabrication and makerspaces
28Digital Twins
12Distributed remote labs (federated remote labs)
6Games & Serious games to foster student's engagement and motivation
26Intelligent tutoring system
30Internet of Things use in the classroom/laboratory
21Learning analytics
22Massive Open Online Courses (MOOCs)
9Mobile apps
10Open Educational Resources and Practices
23Peer online assessment
32Remote and Hybrid Lecture Tools (Videoconferencing, cloud-based whiteboards, etc.)
33Remote evaluation and plagiarism detectors
19Remote labs (hardware manipulation through a web)
29Robotics in the classroom to enhance student motivation
18Virtual labs (web-based simulation software)
1XR and immersive environments
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)