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Survey results 2019 by technologies for Electrical and Computer Engineering and North America. N=66 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning18.1816.6716.6766.6733.3316.6716.6716.67-16.67
Chatbots and Virtual assistants----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)4.5533.3333.3333.3333.3333.33--33.33-
Digital Twins----------
Distributed remote labs (federated remote labs)1.52--100.00----100.00-
Games & Serious games to foster student's engagement and motivation4.55-33.3366.67---33.33-66.67
Intelligent tutoring system12.1225.0012.5062.5025.00-25.0025.0012.5012.50
Internet of Things applications and its use in the classroom/laboratory6.0625.0050.0025.00-50.0050.00---
Learning analytics 10.6142.8614.2942.8628.5714.2914.2928.5714.29-
Massive Open Online Courses3.03100.00---50.00--50.00-
Mobile apps1.52100.00---100.00----
Open Educational Resources and Practices13.6422.2244.4433.3333.3311.1111.11-44.44-
Peer online assessment1.52--100.00---100.00--
Remote labs3.0350.0050.00---100.00---
Robotics in the classroom to enhance student motivation7.5840.0040.0020.00-40.0020.00-40.00-
Virtual labs12.1225.0037.5037.5012.50-62.50--25.00
XR and immersive environments----------
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