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Survey results 2019 by technologies for Electrical and Computer Engineering and Asia and Oceania. N=15 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning13.33-50.0050.0050.00----50.00
Chatbots and Virtual assistants----------
Cloud computing----------
Digital accreditations (badges, free and paid digital diplomas)6.67--100.00100.00-----
Digital Twins----------
Distributed remote labs (federated remote labs)6.67100.00-------100.00
Games & Serious games to foster student's engagement and motivation----------
Intelligent tutoring system20.00-33.3366.6733.3366.67----
Internet of Things applications and its use in the classroom/laboratory6.67--100.00-100.00----
Learning analytics 20.0033.3333.3333.33---66.6733.33-
Massive Open Online Courses6.67-100.00--100.00----
Mobile apps----------
Open Educational Resources and Practices13.3350.00-50.0050.0050.00----
Peer online assessment----------
Remote labs----------
Robotics in the classroom to enhance student motivation----------
Virtual labs----------
XR and immersive environments6.67--100.00---100.00--
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