| Technologies |
Votes |
Regions - Votes(%) |
| Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
| Augmented Reality for Learning |
7 | 42.86 | 14.29 | 14.29 | - | - | 7.29 |
| Cloud computing |
4 | - | 75.00 | - | - | - | 4.17 |
| Digital whiteboards |
2 | - | 100.00 | - | - | - | 2.08 |
| E-books and digital libraries |
10 | 60.00 | 20.00 | 10.00 | 10.00 | - | 10.42 |
| E-learning Platforms and Architectures |
11 | 36.36 | 27.27 | 9.09 | - | - | 11.46 |
| Games & Virtual Worlds to foster student's engagement and motivation |
9 | 33.33 | 22.22 | 22.22 | 11.11 | 11.11 | 9.38 |
| Interactive video lectures and video conferencing |
6 | 16.67 | 50.00 | - | - | 16.67 | 6.25 |
| Learning Objects reusability and digital repositories |
7 | 28.57 | 71.43 | - | - | - | 7.29 |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
7 | 42.86 | 42.86 | 14.29 | - | - | 7.29 |
| Open Source, Open Standards, and Federated Systems |
2 | 50.00 | - | - | - | - | 2.08 |
| Semantic Web and Ontologies for Learning Systems |
0 | - | - | - | - | - | - |
| Simulators, and Virtual and Remote Labs |
25 | 36.00 | 36.00 | 16.00 | 4.00 | 4.00 | 26.04 |
| Standardization, Reusability and Interoperability Issues |
2 | 50.00 | - | 50.00 | - | - | 2.08 |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
4 | 75.00 | - | 25.00 | - | - | 4.17 |
Tweet