| Technologies |
Votes |
Regions - Votes(%) |
| Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
| Augmented Reality for Learning |
13 | 7.69 | 76.92 | - | 15.38 | - | 8.02 |
| Cloud computing |
6 | - | 100.00 | - | - | - | 3.70 |
| Digital whiteboards |
3 | - | 66.67 | - | 33.33 | - | 1.85 |
| E-books and digital libraries |
22 | - | 95.45 | - | 4.55 | - | 13.58 |
| E-learning Platforms and Architectures |
18 | 16.67 | 72.22 | - | 11.11 | - | 11.11 |
| Games & Virtual Worlds to foster student's engagement and motivation |
15 | 13.33 | 66.67 | - | 20.00 | - | 9.26 |
| Interactive video lectures and video conferencing |
15 | 13.33 | 86.67 | - | - | - | 9.26 |
| Learning Objects reusability and digital repositories |
7 | 14.29 | 85.71 | - | - | - | 4.32 |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
17 | - | 82.35 | - | 17.65 | - | 10.49 |
| Open Source, Open Standards, and Federated Systems |
5 | - | 100.00 | - | - | - | 3.09 |
| Semantic Web and Ontologies for Learning Systems |
3 | 66.67 | 33.33 | - | - | - | 1.85 |
| Simulators, and Virtual and Remote Labs |
22 | 9.09 | 68.18 | - | 22.73 | - | 13.58 |
| Standardization, Reusability and Interoperability Issues |
3 | 33.33 | 33.33 | - | 33.33 | - | 1.85 |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
13 | 7.69 | 92.31 | - | - | - | 8.02 |
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