Survey results 2011 by technologies and regions for Mechanical Engineering
Exploring the data by regions
| Technologies | Votes | Regions - Votes(%) | |||||
|---|---|---|---|---|---|---|---|
| Europe | North America | South America | Asia and Oceania | Africa | The Worldwide | ||
| Augmented Reality for Learning | 1 | - | 100.00 | - | - | - | 4.76 |
| Cloud computing | 0 | - | - | - | - | - | - |
| Digital whiteboards | 0 | - | - | - | - | - | - |
| E-books and digital libraries | 3 | - | 100.00 | - | - | - | 14.29 |
| E-learning Platforms and Architectures | 3 | - | 100.00 | - | - | - | 14.29 |
| Games & Virtual Worlds to foster student's engagement and motivation | 1 | - | 100.00 | - | - | - | 4.76 |
| Interactive video lectures and video conferencing | 3 | - | 100.00 | - | - | - | 14.29 |
| Learning Objects reusability and digital repositories | 1 | - | 100.00 | - | - | - | 4.76 |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 3 | - | 100.00 | - | - | - | 14.29 |
| Open Source, Open Standards, and Federated Systems | 0 | - | - | - | - | - | - |
| Semantic Web and Ontologies for Learning Systems | 0 | - | - | - | - | - | - |
| Simulators, and Virtual and Remote Labs | 3 | - | 100.00 | - | - | - | 14.29 |
| Standardization, Reusability and Interoperability Issues | 0 | - | - | - | - | - | - |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 3 | - | 100.00 | - | - | - | 14.29 |
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