| Technologies |
Votes |
Regions - Votes(%) |
| Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
| Augmented Reality for Learning |
9 | - | 88.89 | 11.11 | - | - | 8.82 |
| Cloud computing |
3 | 33.33 | 66.67 | - | - | - | 2.94 |
| Digital whiteboards |
4 | 25.00 | 75.00 | - | - | - | 3.92 |
| E-books and digital libraries |
13 | 15.38 | 84.62 | - | - | - | 12.75 |
| E-learning Platforms and Architectures |
13 | 15.38 | 69.23 | - | - | - | 12.75 |
| Games & Virtual Worlds to foster student's engagement and motivation |
6 | 16.67 | 83.33 | - | - | - | 5.88 |
| Interactive video lectures and video conferencing |
16 | 12.50 | 87.50 | - | - | - | 15.69 |
| Learning Objects reusability and digital repositories |
6 | - | 83.33 | 16.67 | - | - | 5.88 |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
7 | 28.57 | 71.43 | - | - | - | 6.86 |
| Open Source, Open Standards, and Federated Systems |
1 | - | - | 100.00 | - | - | 0.98 |
| Semantic Web and Ontologies for Learning Systems |
2 | - | 100.00 | - | - | - | 1.96 |
| Simulators, and Virtual and Remote Labs |
15 | 6.67 | 93.33 | - | - | - | 14.71 |
| Standardization, Reusability and Interoperability Issues |
3 | - | 66.67 | - | - | - | 2.94 |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
4 | - | 100.00 | - | - | - | 3.92 |
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