Technologies |
Votes |
Regions - Votes(%) |
Europe |
North America |
South America |
Asia and Oceania |
Africa |
The Worldwide |
Augmented Reality for Learning |
1 | - | - | - | 100.00 | - | 3.03 |
Cloud computing |
2 | - | 50.00 | - | 50.00 | - | 6.06 |
Digital whiteboards |
0 | - | - | - | - | - | - |
E-books and digital libraries |
2 | - | 50.00 | - | 50.00 | - | 6.06 |
E-learning Platforms and Architectures |
7 | 14.29 | 57.14 | - | 28.57 | - | 21.21 |
Games & Virtual Worlds to foster student's engagement and motivation |
1 | - | - | - | 100.00 | - | 3.03 |
Interactive video lectures and video conferencing |
4 | 25.00 | 75.00 | - | - | - | 12.12 |
Learning Objects reusability and digital repositories |
1 | 100.00 | - | - | - | - | 3.03 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) |
5 | - | 60.00 | - | 40.00 | - | 15.15 |
Open Source, Open Standards, and Federated Systems |
1 | 100.00 | - | - | - | - | 3.03 |
Semantic Web and Ontologies for Learning Systems |
0 | - | - | - | - | - | - |
Simulators, and Virtual and Remote Labs |
5 | - | 80.00 | - | 20.00 | - | 15.15 |
Standardization, Reusability and Interoperability Issues |
1 | 100.00 | - | - | - | - | 3.03 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) |
3 | 33.33 | 66.67 | - | - | - | 9.09 |
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