Survey results by technologies and years for Europe and all disciplines
Technologies | Survey years - Votes(%) | ||
---|---|---|---|
2021 N=237 votes | 2022 N=141 votes | 2023 N=66 votes | |
Digital accreditations (microcredentials, badges) | 0.84 | 4.96 | 1.52 |
Learning analytics | 9.28 | 14.18 | 3.03 |
Mobile apps | 6.33 | 6.38 | 7.58 |
Adaptive and personalized learning | 12.66 | 18.44 | 10.61 |
Open learning and MOOCs | 7.17 | 5.67 | 4.55 |
Chatbots and virtual assistants | 2.95 | 2.13 | 1.52 |
Affective computing | 1.27 | 2.13 | - |
Cloud computing | - | 5.67 | - |
Diversity and Inclusion in Learning Systems | 7.17 | 4.96 | 6.06 |
eXtended Reality (XR) and immersive environments | 3.80 | 2.13 | 7.58 |
Fairness, privacy, and transparency in learning | 2.95 | 0.71 | 6.06 |
Peer online assessment | 2.53 | 2.84 | 1.52 |
Remote evaluation and plagiarism detectors | 6.75 | 4.96 | 4.55 |
Digital fabrication and Makerspaces | 1.27 | 0.71 | - |
Digital Twins | 1.27 | - | - |
Remote and Hybrid Lecture Tools | 15.19 | 7.09 | 10.61 |
Generative Artificial Intelligence | - | - | 18.18 |
Serious games | 1.27 | 0.71 | 7.58 |
Remote labs | 2.11 | 3.55 | 1.52 |
Virtual labs | 3.38 | 1.42 | 1.52 |
Educational Robotics and programming tools | 2.53 | 2.13 | 4.55 |
Intelligent tutoring system | 8.44 | 9.22 | 1.52 |
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