Survey results by technologies and years for Anglo America and all disciplines
Technologies | Survey years - Votes(%) | ||
---|---|---|---|
2021 N=9 votes | 2022 N=6 votes | 2023 N=3 votes | |
Digital accreditations (microcredentials, badges) | - | 16.67 | - |
Learning analytics | 11.11 | 16.67 | - |
Mobile apps | - | 16.67 | - |
Adaptive and personalized learning | 11.11 | 33.33 | 33.33 |
Open learning and MOOCs | - | - | - |
Chatbots and virtual assistants | - | - | - |
Affective computing | - | - | - |
Cloud computing | - | - | - |
Diversity and Inclusion in Learning Systems | - | - | - |
eXtended Reality (XR) and immersive environments | 11.11 | - | 33.33 |
Fairness, privacy, and transparency in learning | - | - | - |
Peer online assessment | - | - | - |
Remote evaluation and plagiarism detectors | 11.11 | - | - |
Digital fabrication and Makerspaces | - | - | - |
Digital Twins | - | - | - |
Remote and Hybrid Lecture Tools | 22.22 | 16.67 | - |
Generative Artificial Intelligence | - | - | 33.33 |
Serious games | 11.11 | - | - |
Remote labs | 11.11 | - | - |
Virtual labs | - | - | - |
Educational Robotics and programming tools | - | - | - |
Intelligent tutoring system | 11.11 | - | - |
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