Technologies |
Survey years - Votes(%) |
2011 N=1239 votes | 2012 N=651 votes | 2013 N=399 votes | 2014 N=420 votes | 2015 N=141 votes |
3D printing | - | - | 6.02 | 12.14 | 14.18 |
Augmented Reality for Learning | 6.21 | 3.07 | 4.76 | 2.86 | 5.67 |
Cloud computing | 3.87 | 6.76 | 6.52 | 7.86 | 2.84 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 2.26 | 1.67 | 1.42 |
Digital whiteboards | 3.15 | - | - | - | - |
E-books and digital libraries | 12.11 | 13.67 | 9.52 | 9.29 | 6.38 |
E-learning Platforms and Architectures | 11.22 | 11.67 | 9.52 | 8.57 | 4.96 |
Games & Virtual Worlds to foster student's engagement and motivation | 6.54 | 3.23 | 3.76 | 2.38 | 2.84 |
Gesture-based computing | - | 0.77 | 0.50 | 0.48 | - |
Intelligent tutoring system | - | - | - | 5.71 | 4.96 |
Interactive video lectures and video conferencing | 10.90 | 7.83 | 5.26 | 5.48 | 6.38 |
Learning analytics and semantic web | - | 2.76 | 2.51 | 2.38 | 2.84 |
Learning Objects reusability and digital repositories | 6.05 | 4.61 | 3.26 | 2.62 | 3.55 |
Massive Open Online Courses | - | - | 8.02 | 4.52 | 4.96 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.57 | 10.45 | 8.77 | 10.48 | 9.93 |
Open Source, Open Standards, and Federated Systems | 2.99 | 6.61 | 4.26 | 3.57 | 1.42 |
P2P online assessment | - | - | 1.00 | 0.95 | 1.42 |
Remote labs | - | 5.07 | 4.76 | 3.33 | 10.64 |
Semantic Web and Ontologies for Learning Systems | 1.45 | - | - | - | - |
Simulators | - | 8.60 | 7.27 | 5.48 | 7.09 |
Simulators, and Virtual and Remote Labs | 16.30 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 2.42 | - | - | - | - |
Virtual labs | - | 8.76 | 7.02 | 6.19 | 6.38 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 6.21 | 6.14 | 5.01 | 4.05 | 2.13 |
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