Technologies |
Survey years - Votes(%) |
2011 N=324 votes | 2012 N=48 votes | 2013 N=24 votes | 2014 N=12 votes | 2015 N=9 votes |
3D printing | - | - | 8.33 | 8.33 | 11.11 |
Augmented Reality for Learning | 4.32 | 2.08 | - | - | - |
Cloud computing | 2.78 | 4.17 | 8.33 | 8.33 | 11.11 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | - | - | - |
Digital whiteboards | 4.32 | - | - | - | - |
E-books and digital libraries | 12.65 | 16.67 | 8.33 | 8.33 | 11.11 |
E-learning Platforms and Architectures | 13.58 | 10.42 | 8.33 | 16.67 | - |
Games & Virtual Worlds to foster student's engagement and motivation | 6.17 | 6.25 | 4.17 | 8.33 | - |
Gesture-based computing | - | 2.08 | - | - | - |
Intelligent tutoring system | - | - | - | - | - |
Interactive video lectures and video conferencing | 11.73 | 6.25 | 8.33 | 8.33 | 11.11 |
Learning analytics and semantic web | - | 2.08 | - | - | - |
Learning Objects reusability and digital repositories | 6.48 | 4.17 | 4.17 | - | 11.11 |
Massive Open Online Courses | - | - | 12.50 | 8.33 | - |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 8.33 | 10.42 | 4.17 | 16.67 | 11.11 |
Open Source, Open Standards, and Federated Systems | 2.47 | 10.42 | 4.17 | 8.33 | - |
P2P online assessment | - | - | - | - | - |
Remote labs | - | 6.25 | 12.50 | - | 11.11 |
Semantic Web and Ontologies for Learning Systems | 1.54 | - | - | - | - |
Simulators | - | 10.42 | 8.33 | - | 11.11 |
Simulators, and Virtual and Remote Labs | 19.14 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 3.40 | - | - | - | - |
Virtual labs | - | 4.17 | 8.33 | 8.33 | 11.11 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 3.09 | 4.17 | - | - | - |
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