Technologies |
Survey years - Votes(%) |
2011 N=21 votes | 2012 N=42 votes | 2013 N=6 votes | 2014 N=54 votes | 2015 N=39 votes |
3D printing | - | - | 33.33 | 22.22 | 15.38 |
Augmented Reality for Learning | 4.76 | 2.38 | - | - | 2.56 |
Cloud computing | - | 9.52 | - | 5.56 | 2.56 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | - | 5.56 | 5.13 |
Digital whiteboards | - | - | - | - | - |
E-books and digital libraries | 14.29 | 4.76 | 16.67 | 9.26 | 10.26 |
E-learning Platforms and Architectures | 14.29 | 14.29 | - | 5.56 | 7.69 |
Games & Virtual Worlds to foster student's engagement and motivation | 4.76 | 7.14 | 16.67 | - | - |
Gesture-based computing | - | - | - | - | - |
Intelligent tutoring system | - | - | - | 1.85 | 5.13 |
Interactive video lectures and video conferencing | 14.29 | 16.67 | - | 3.70 | 5.13 |
Learning analytics and semantic web | - | 2.38 | - | 1.85 | - |
Learning Objects reusability and digital repositories | 4.76 | 2.38 | - | 1.85 | 2.56 |
Massive Open Online Courses | - | - | - | 7.41 | 5.13 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 14.29 | 4.76 | 16.67 | 14.81 | 15.38 |
Open Source, Open Standards, and Federated Systems | - | 2.38 | - | 1.85 | - |
P2P online assessment | - | - | - | 1.85 | 2.56 |
Remote labs | - | 4.76 | - | - | 7.69 |
Semantic Web and Ontologies for Learning Systems | - | - | - | - | - |
Simulators | - | 11.90 | - | 1.85 | 2.56 |
Simulators, and Virtual and Remote Labs | 14.29 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | - | - | - | - | - |
Virtual labs | - | 14.29 | 16.67 | 9.26 | 2.56 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 14.29 | 2.38 | - | 5.56 | 7.69 |
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