Technologies |
Survey years - Votes(%) |
2011 N=828 votes | 2012 N=588 votes | 2013 N=453 votes | 2014 N=282 votes | 2015 N=42 votes |
3D printing | - | - | 3.53 | 5.67 | 9.52 |
Augmented Reality for Learning | 9.06 | 4.93 | 4.42 | 4.26 | 2.38 |
Cloud computing | 2.42 | 5.95 | 4.42 | 6.38 | 2.38 |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 1.77 | 1.06 | 2.38 |
Digital whiteboards | 1.45 | - | - | - | - |
E-books and digital libraries | 7.00 | 8.67 | 6.84 | 5.32 | 7.14 |
E-learning Platforms and Architectures | 13.16 | 14.63 | 10.82 | 8.51 | 14.29 |
Games & Virtual Worlds to foster student's engagement and motivation | 7.61 | 4.08 | 4.86 | 3.55 | 4.76 |
Gesture-based computing | - | 1.02 | 0.22 | 1.42 | - |
Intelligent tutoring system | - | - | - | 3.55 | 7.14 |
Interactive video lectures and video conferencing | 7.61 | 6.12 | 5.52 | 3.90 | 2.38 |
Learning analytics and semantic web | - | 4.59 | 5.96 | 1.77 | 4.76 |
Learning Objects reusability and digital repositories | 5.68 | 3.57 | 2.87 | 3.19 | - |
Massive Open Online Courses | - | - | 8.39 | 8.51 | 7.14 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.02 | 10.03 | 7.73 | 4.96 | 9.52 |
Open Source, Open Standards, and Federated Systems | 5.19 | 5.10 | 3.53 | 4.96 | 7.14 |
P2P online assessment | - | - | 0.66 | 1.06 | 2.38 |
Remote labs | - | 7.48 | 7.28 | 8.87 | 7.14 |
Semantic Web and Ontologies for Learning Systems | 3.50 | - | - | - | - |
Simulators | - | 8.33 | 7.95 | 7.80 | 2.38 |
Simulators, and Virtual and Remote Labs | 16.30 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 2.29 | - | - | - | - |
Virtual labs | - | 6.63 | 6.18 | 8.51 | 2.38 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 8.70 | 8.84 | 7.06 | 6.74 | 4.76 |
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