Technologies |
Survey years - Votes(%) |
2011 N=117 votes | 2012 N=132 votes | 2013 N=99 votes | 2014 N=48 votes | 2015 N=15 votes |
3D printing | - | - | 4.04 | 10.42 | - |
Augmented Reality for Learning | 10.26 | 6.82 | 5.05 | 4.17 | 6.67 |
Cloud computing | 2.56 | 9.09 | 3.03 | 12.50 | - |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 3.03 | - | - |
Digital whiteboards | 0.85 | - | - | - | - |
E-books and digital libraries | 8.55 | 9.09 | 8.08 | 2.08 | 6.67 |
E-learning Platforms and Architectures | 11.11 | 12.88 | 12.12 | 4.17 | 13.33 |
Games & Virtual Worlds to foster student's engagement and motivation | 6.84 | 4.55 | 4.04 | 2.08 | 13.33 |
Gesture-based computing | - | 1.52 | - | 2.08 | - |
Intelligent tutoring system | - | - | - | 2.08 | 6.67 |
Interactive video lectures and video conferencing | 5.98 | 6.06 | 7.07 | 4.17 | - |
Learning analytics and semantic web | - | 3.03 | 8.08 | 2.08 | 6.67 |
Learning Objects reusability and digital repositories | 5.98 | 3.03 | 3.03 | 4.17 | - |
Massive Open Online Courses | - | - | 6.06 | 8.33 | 6.67 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 12.82 | 11.36 | 8.08 | 4.17 | 13.33 |
Open Source, Open Standards, and Federated Systems | 2.56 | 3.03 | 3.03 | 4.17 | 6.67 |
P2P online assessment | - | - | 1.01 | - | 6.67 |
Remote labs | - | 6.06 | 2.02 | 4.17 | - |
Semantic Web and Ontologies for Learning Systems | 4.27 | - | - | - | - |
Simulators | - | 6.06 | 7.07 | 8.33 | - |
Simulators, and Virtual and Remote Labs | 16.24 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 0.85 | - | - | - | - |
Virtual labs | - | 6.06 | 4.04 | 10.42 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 11.11 | 11.36 | 11.11 | 10.42 | 13.33 |
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