Technologies |
Survey years - Votes(%) |
2011 N=276 votes | 2012 N=135 votes | 2013 N=120 votes | 2014 N=45 votes | 2015 N=3 votes |
3D printing | - | - | 0.83 | 2.22 | - |
Augmented Reality for Learning | 12.68 | 5.19 | 5.83 | - | - |
Cloud computing | 2.90 | 8.15 | 5.00 | 8.89 | - |
Digital accreditations (badges, free and paid digital diplomas) | - | - | 2.50 | - | - |
Digital whiteboards | 1.09 | - | - | - | - |
E-books and digital libraries | 5.07 | 2.22 | 6.67 | 4.44 | - |
E-learning Platforms and Architectures | 11.59 | 16.30 | 12.50 | 11.11 | 33.33 |
Games & Virtual Worlds to foster student's engagement and motivation | 8.33 | 5.19 | 7.50 | 6.67 | - |
Gesture-based computing | - | 0.74 | 0.83 | 6.67 | - |
Intelligent tutoring system | - | - | - | 2.22 | - |
Interactive video lectures and video conferencing | 6.16 | 4.44 | 1.67 | 2.22 | - |
Learning analytics and semantic web | - | 12.59 | 8.33 | 4.44 | - |
Learning Objects reusability and digital repositories | 6.52 | 5.93 | 2.50 | 2.22 | - |
Massive Open Online Courses | - | - | 10.00 | 13.33 | 33.33 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 10.87 | 13.33 | 12.50 | 8.89 | - |
Open Source, Open Standards, and Federated Systems | 5.80 | 8.15 | 5.83 | 6.67 | 33.33 |
P2P online assessment | - | - | 0.83 | 2.22 | - |
Remote labs | - | 0.74 | 3.33 | 4.44 | - |
Semantic Web and Ontologies for Learning Systems | 5.43 | - | - | - | - |
Simulators | - | 2.96 | 5.00 | 2.22 | - |
Simulators, and Virtual and Remote Labs | 9.06 | - | - | - | - |
Standardization, Reusability and Interoperability Issues | 3.62 | - | - | - | - |
Virtual labs | - | 2.22 | 0.83 | 4.44 | - |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 10.87 | 11.85 | 7.50 | 6.67 | - |
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