•  

 

Survey results 2012 by technologies and regions for all disciplines

Exploring the data by regions

Technologies Votes Regions - Votes(%)
Europe North America South America Asia and Oceania Africa The Worldwide
Augmented Reality for Learning 8633.7223.269.3019.774.654.64
Cloud computing 12128.9336.367.4421.491.656.53
E-books and digital libraries 21124.1742.186.1618.012.3711.38
E-learning Platforms and Architectures 23836.1331.939.6613.452.5212.84
Games & Virtual Worlds to foster student's engagement and motivation 7432.4328.3816.2217.572.703.99
Gesture-based computing 1346.1538.467.697.69-0.70
Interactive video lectures and video conferencing 13227.2738.646.8216.673.797.12
Learning analytics and semantic web 6939.1326.098.7011.595.803.72
Learning Objects reusability and digital repositories 7229.1741.679.7213.892.783.88
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 19430.4135.0512.3714.952.5810.46
Open Source, Open Standards, and Federated Systems 10628.3040.577.5516.980.945.72
Remote labs 10940.3730.2812.8410.092.755.88
Simulators 15631.4135.9011.5412.822.568.41
Virtual labs 13928.0641.0110.7915.110.727.50
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 13438.8129.859.7014.180.757.23
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)