•  

Back

Survey results 2012 by technologies for Europe and all disciplines. N=588 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning4.9310.3434.4855.1734.4817.246.9017.2410.3413.79
Cloud computing5.9522.8657.1420.0011.4317.1428.5711.4314.2917.14
E-books and digital libraries8.6735.2956.867.8419.6113.7311.7611.7623.5319.61
E-learning Platforms and Architectures14.6358.1431.4010.4727.9123.269.308.148.1423.26
Games & Virtual Worlds to foster student's engagement and motivation4.0837.5033.3329.1712.5029.178.3312.5012.5025.00
Gesture-based computing1.0216.6716.6766.6716.6716.6716.6716.6716.6716.67
Interactive video lectures and video conferencing6.1233.3350.0016.6730.5619.4416.678.3311.1113.89
Learning analytics and semantic web4.5925.9344.4429.6311.1114.817.4125.9314.8125.93
Learning Objects reusability and digital repositories3.5742.8642.8614.299.5219.0519.059.5223.8119.05
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)10.0333.9055.9310.1716.9527.126.785.0811.8632.20
Open Source, Open Standards, and Federated Systems5.1053.3326.6720.006.6723.3313.3320.0023.3313.33
Remote labs7.4825.0040.9134.094.5513.6427.2711.3631.8211.36
Simulators8.3357.1426.5316.3312.2418.3716.3310.2024.4918.37
Virtual labs6.6343.5933.3323.0812.8223.0823.082.5620.5117.95
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)8.8465.3826.927.6930.7726.921.92-1.9238.46
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)