Survey results 2012 by technologies and regions for Biomedical Engineering
Exploring the data by regions
| Technologies | Votes | Regions - Votes(%) | |||||
|---|---|---|---|---|---|---|---|
| Europe | North America | South America | Asia and Oceania | Africa | The Worldwide | ||
| Augmented Reality for Learning | 5 | 20.00 | - | 20.00 | 40.00 | - | 13.89 |
| Cloud computing | 4 | 25.00 | 50.00 | - | 25.00 | - | 11.11 |
| E-books and digital libraries | 6 | 16.67 | 33.33 | 16.67 | 16.67 | - | 16.67 |
| E-learning Platforms and Architectures | 3 | - | 33.33 | 66.67 | - | - | 8.33 |
| Games & Virtual Worlds to foster student's engagement and motivation | 0 | - | - | - | - | - | - |
| Gesture-based computing | 1 | 100.00 | - | - | - | - | 2.78 |
| Interactive video lectures and video conferencing | 0 | - | - | - | - | - | - |
| Learning analytics and semantic web | 0 | - | - | - | - | - | - |
| Learning Objects reusability and digital repositories | 2 | - | 50.00 | - | 50.00 | - | 5.56 |
| Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 3 | 33.33 | 33.33 | 33.33 | - | - | 8.33 |
| Open Source, Open Standards, and Federated Systems | 3 | 33.33 | - | 33.33 | 33.33 | - | 8.33 |
| Remote labs | 1 | - | 100.00 | - | - | - | 2.78 |
| Simulators | 4 | - | - | 25.00 | 50.00 | - | 11.11 |
| Virtual labs | 4 | - | 25.00 | 50.00 | 25.00 | - | 11.11 |
| Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 0 | - | - | - | - | - | - |
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