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Survey results 2012 by technologies and regions for Electrical and Computer Engineering

Exploring the data by regions

Technologies Votes Regions - Votes(%)
Europe North America South America Asia and Oceania Africa The Worldwide
Augmented Reality for Learning 1625.0031.2525.0012.50-3.27
Cloud computing 2222.7350.0013.649.094.554.50
E-books and digital libraries 6820.5948.535.8813.244.4113.91
E-learning Platforms and Architectures 5438.8929.637.4116.67-11.04
Games & Virtual Worlds to foster student's engagement and motivation 1533.3340.0013.3313.33-3.07
Gesture-based computing 425.0050.0025.00--0.82
Interactive video lectures and video conferencing 3923.0843.597.6910.265.137.98
Learning analytics and semantic web 1225.0033.3316.6725.00-2.45
Learning Objects reusability and digital repositories 1127.2736.369.0918.18-2.25
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 5324.5339.629.4318.871.8910.84
Open Source, Open Standards, and Federated Systems 3016.6756.67-13.333.336.13
Remote labs 3834.2144.745.2610.53-7.77
Simulators 5728.0742.115.2617.541.7511.66
Virtual labs 4825.0047.9210.4210.42-9.82
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 2236.3645.45-13.64-4.50
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)