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Survey results 2012 by technologies for South America and all disciplines. N=180 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning4.44-50.0050.0012.50-25.0012.5025.0025.00
Cloud computing5.0077.7822.22-33.3322.22-11.1122.2211.11
E-books and digital libraries7.2261.5430.777.697.6923.087.6915.3823.0823.08
E-learning Platforms and Architectures12.7852.1734.7813.0430.438.708.704.354.3543.48
Games & Virtual Worlds to foster student's engagement and motivation6.678.3325.0066.67-66.67-8.3316.678.33
Gesture-based computing0.56--100.00--100.00---
Interactive video lectures and video conferencing5.0033.3355.5611.1122.22-11.11-22.2244.44
Learning analytics and semantic web3.33-83.3316.67-33.33-33.3333.33-
Learning Objects reusability and digital repositories3.8942.8642.8614.2928.57-14.29-42.8614.29
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)13.3329.1750.0020.8325.0016.6720.8312.5012.5012.50
Open Source, Open Standards, and Federated Systems4.4475.0025.00--25.0012.5025.0037.50-
Remote labs7.7835.7128.5735.7114.2914.2928.577.1428.577.14
Simulators10.0033.3361.115.5611.1127.7816.675.5616.6722.22
Virtual labs8.3326.6740.0033.3320.0026.6726.67-13.3313.33
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)7.2261.5430.777.6930.7730.777.69-7.6923.08
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)