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Survey results 2012 by technologies and regions for Computer Science and Software Engineering

Exploring the data by regions

Technologies Votes Regions - Votes(%)
Europe North America South America Asia and Oceania Africa The Worldwide
Augmented Reality for Learning 1546.6720.00-33.33-4.07
Cloud computing 3729.7327.038.1129.732.7010.03
E-books and digital libraries 1618.7537.50-37.50-4.34
E-learning Platforms and Architectures 5440.7418.5211.1116.679.2614.63
Games & Virtual Worlds to foster student's engagement and motivation 2330.4317.3921.7426.09-6.23
Gesture-based computing 250.00--50.00-0.54
Interactive video lectures and video conferencing 1735.2917.6511.7623.535.884.61
Learning analytics and semantic web 3351.5218.1812.126.066.068.94
Learning Objects reusability and digital repositories 2040.0035.0010.0010.005.005.42
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 4837.5025.0010.4220.834.1713.01
Open Source, Open Standards, and Federated Systems 2445.8316.6712.5020.83-6.50
Remote labs 714.2928.5728.57-14.291.90
Simulators 1233.338.3341.67-8.333.25
Virtual labs 1915.7942.115.2631.58-5.15
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 4238.1026.1916.6711.902.3811.38
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)