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Survey results 2012 by technologies and regions for Education

Exploring the data by regions

Technologies Votes Regions - Votes(%)
Europe North America South America Asia and Oceania Africa The Worldwide
Augmented Reality for Learning 2339.1321.74-8.704.355.90
Cloud computing 2744.4422.223.7018.52-6.92
E-books and digital libraries 4526.6728.896.6728.89-11.54
E-learning Platforms and Architectures 5729.8229.827.0219.301.7514.62
Games & Virtual Worlds to foster student's engagement and motivation 1637.5018.756.2525.006.254.10
Gesture-based computing 366.6733.33---0.77
Interactive video lectures and video conferencing 2138.1033.334.7614.29-5.38
Learning analytics and semantic web 1526.6726.67-20.0013.333.85
Learning Objects reusability and digital repositories 1921.0542.1115.7915.795.264.87
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 4434.0929.5513.6411.362.2711.28
Open Source, Open Standards, and Federated Systems 1428.5728.5714.2928.57-3.59
Remote labs 1747.0611.7617.6517.655.884.36
Simulators 2236.3645.459.09-4.555.64
Virtual labs 2334.7839.1317.394.35-5.90
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 4434.0920.4513.6420.45-11.28
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)