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Survey results 2012 by technologies and regions for
Education
Exploring the data by regions
discipline:
Aerospace
Biomedical Engineering
Chemical and Biochemical Engineering
Civil Engineering
Computer Science and Software Engineering
Control Systems
Education
Electrical and Computer Engineering
Electronics
Energy
Geoscience and Remote Sensing
Industrial
Mechanical Engineering
Other
Robotics
Telecommunications
Vehicular Technology
All disciplines
Technologies
Votes
Regions - Votes(%)
Europe
North America
South America
Asia and Oceania
Africa
The Worldwide
Augmented Reality for Learning
23
39.13
21.74
-
8.70
4.35
5.90
Cloud computing
27
44.44
22.22
3.70
18.52
-
6.92
E-books and digital libraries
45
26.67
28.89
6.67
28.89
-
11.54
E-learning Platforms and Architectures
57
29.82
29.82
7.02
19.30
1.75
14.62
Games & Virtual Worlds to foster student's engagement and motivation
16
37.50
18.75
6.25
25.00
6.25
4.10
Gesture-based computing
3
66.67
33.33
-
-
-
0.77
Interactive video lectures and video conferencing
21
38.10
33.33
4.76
14.29
-
5.38
Learning analytics and semantic web
15
26.67
26.67
-
20.00
13.33
3.85
Learning Objects reusability and digital repositories
19
21.05
42.11
15.79
15.79
5.26
4.87
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)
44
34.09
29.55
13.64
11.36
2.27
11.28
Open Source, Open Standards, and Federated Systems
14
28.57
28.57
14.29
28.57
-
3.59
Remote labs
17
47.06
11.76
17.65
17.65
5.88
4.36
Simulators
22
36.36
45.45
9.09
-
4.55
5.64
Virtual labs
23
34.78
39.13
17.39
4.35
-
5.90
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)
44
34.09
20.45
13.64
20.45
-
11.28
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