Survey results 2019 by technologies for Asia and Oceania and all disciplines. N=99 votes
Exploring the data by regions
Technologies | Votes(%) | Time to adoption(%) | Challenges(%) | |||||||
---|---|---|---|---|---|---|---|---|---|---|
1 year or less | 2-3 Years | 4-5 Years | Better understanding of new ways of interacting with students | Creativity in designing learning experiences | Development of better technology infrastructures | Maturity of the technology | More funds to further development and implantation | New pedagogical methodologies that apply to the technology | ||
Adaptive and personalized learning | 17.17 | 17.65 | 52.94 | 29.41 | 47.06 | 11.76 | - | - | - | 41.18 |
Chatbots and Virtual assistants | 2.02 | - | 100.00 | - | 50.00 | - | - | - | - | 50.00 |
Cloud computing | 4.04 | 50.00 | 50.00 | - | - | 75.00 | 25.00 | - | - | - |
Digital accreditations (badges, free and paid digital diplomas) | 1.01 | - | - | 100.00 | 100.00 | - | - | - | - | - |
Digital Twins | - | - | - | - | - | - | - | - | - | - |
Distributed remote labs (federated remote labs) | 2.02 | 50.00 | - | 50.00 | 50.00 | - | - | - | - | 50.00 |
Games & Serious games to foster student's engagement and motivation | 3.03 | - | 100.00 | - | - | - | - | 33.33 | 33.33 | 33.33 |
Intelligent tutoring system | 6.06 | - | 33.33 | 66.67 | 16.67 | 50.00 | - | - | 16.67 | 16.67 |
Internet of Things applications and its use in the classroom/laboratory | 5.05 | 20.00 | 60.00 | 20.00 | 20.00 | 40.00 | 40.00 | - | - | - |
Learning analytics | 10.10 | 20.00 | 60.00 | 20.00 | 20.00 | 20.00 | - | 30.00 | 20.00 | 10.00 |
Massive Open Online Courses | 10.10 | 50.00 | 40.00 | 10.00 | 10.00 | 10.00 | - | - | 10.00 | 70.00 |
Mobile apps | 4.04 | 50.00 | 25.00 | 25.00 | 50.00 | 50.00 | - | - | - | - |
Open Educational Resources and Practices | 15.15 | 46.67 | 33.33 | 20.00 | 20.00 | 26.67 | 6.67 | 13.33 | 13.33 | 20.00 |
Peer online assessment | 3.03 | 66.67 | 33.33 | - | 33.33 | - | - | - | - | 66.67 |
Remote labs | 2.02 | 50.00 | - | 50.00 | - | - | 50.00 | 50.00 | - | - |
Robotics in the classroom to enhance student motivation | 5.05 | 20.00 | 20.00 | 60.00 | 20.00 | - | - | 20.00 | 60.00 | - |
Virtual labs | 5.05 | 20.00 | 20.00 | 60.00 | - | 20.00 | 20.00 | 40.00 | 20.00 | - |
XR and immersive environments | 5.05 | 20.00 | 20.00 | 60.00 | - | - | 20.00 | 40.00 | - | 40.00 |
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