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Survey results 2019 by technologies for Asia and Oceania and Computer Science and Software Engineering. N=30 votes

Exploring the data by regions

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Adaptive and personalized learning13.3325.0050.0025.0050.0025.00---25.00
Chatbots and Virtual assistants----------
Cloud computing6.67100.00---50.0050.00---
Digital accreditations (badges, free and paid digital diplomas)----------
Digital Twins----------
Distributed remote labs (federated remote labs)3.33--100.00100.00-----
Games & Serious games to foster student's engagement and motivation6.67-100.00-----50.0050.00
Intelligent tutoring system3.33--100.00----100.00-
Internet of Things applications and its use in the classroom/laboratory3.33-100.00---100.00---
Learning analytics 3.33-100.00-----100.00-
Massive Open Online Courses10.0066.6733.33-----33.3366.67
Mobile apps6.6750.0050.00-50.0050.00----
Open Educational Resources and Practices16.6760.0040.00--20.0020.0040.00-20.00
Peer online assessment----------
Remote labs3.33--100.00---100.00--
Robotics in the classroom to enhance student motivation10.00-33.3366.67----100.00-
Virtual labs6.6750.00-50.00--50.0050.00--
XR and immersive environments6.6750.00-50.00---50.00-50.00
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