Survey results by technologies and years for The Worldwide and Humanities & Arts
Technologies | Survey years - Votes(%) | ||
---|---|---|---|
2021 N=189 votes | 2022 N=105 votes | 2023 N=75 votes | |
Digital accreditations (microcredentials, badges) | 2.12 | 2.86 | 2.67 |
Learning analytics | 7.41 | 4.76 | 5.33 |
Mobile apps | 12.17 | 16.19 | 6.67 |
Adaptive and personalized learning | 10.05 | 10.48 | 17.33 |
Open learning and MOOCs | 9.52 | 10.48 | 4.00 |
Chatbots and virtual assistants | 2.65 | 6.67 | 4.00 |
Affective computing | - | - | 1.33 |
Cloud computing | - | 2.86 | - |
Diversity and Inclusion in Learning Systems | 6.35 | 5.71 | 2.67 |
eXtended Reality (XR) and immersive environments | 3.70 | 3.81 | 6.67 |
Fairness, privacy, and transparency in learning | 2.65 | 1.90 | 1.33 |
Peer online assessment | 4.23 | 1.90 | 1.33 |
Remote evaluation and plagiarism detectors | 4.23 | 1.90 | 1.33 |
Digital fabrication and Makerspaces | 1.59 | 0.95 | - |
Digital Twins | - | - | - |
Remote and Hybrid Lecture Tools | 16.93 | 11.43 | 16.00 |
Generative Artificial Intelligence | - | - | 13.33 |
Serious games | 2.12 | 8.57 | 5.33 |
Remote labs | 1.06 | - | - |
Virtual labs | 4.23 | 4.76 | 2.67 |
Educational Robotics and programming tools | 1.59 | 1.90 | 4.00 |
Intelligent tutoring system | 4.76 | 2.86 | 4.00 |
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