Survey results by technologies and years for The Worldwide and Social Sciences & Law
Technologies | Survey years - Votes(%) | ||
---|---|---|---|
2021 N=252 votes | 2022 N=138 votes | 2023 N=69 votes | |
Digital accreditations (microcredentials, badges) | 0.79 | 4.35 | 2.90 |
Learning analytics | 5.95 | 9.42 | 7.25 |
Mobile apps | 9.52 | 6.52 | 10.14 |
Adaptive and personalized learning | 12.30 | 16.67 | 10.14 |
Open learning and MOOCs | 10.32 | 7.25 | 2.90 |
Chatbots and virtual assistants | 3.17 | 2.90 | 1.45 |
Affective computing | 0.40 | - | - |
Cloud computing | - | 5.80 | - |
Diversity and Inclusion in Learning Systems | 7.14 | 5.80 | 8.70 |
eXtended Reality (XR) and immersive environments | 2.78 | 3.62 | 5.80 |
Fairness, privacy, and transparency in learning | 2.38 | 1.45 | 5.80 |
Peer online assessment | 2.38 | 5.07 | 4.35 |
Remote evaluation and plagiarism detectors | 6.75 | 5.07 | 5.80 |
Digital fabrication and Makerspaces | 0.40 | - | - |
Digital Twins | 0.40 | - | - |
Remote and Hybrid Lecture Tools | 19.84 | 12.32 | 8.70 |
Generative Artificial Intelligence | - | - | 15.94 |
Serious games | 1.19 | 2.90 | 4.35 |
Remote labs | 0.40 | 1.45 | - |
Virtual labs | 2.38 | 3.62 | 1.45 |
Educational Robotics and programming tools | 1.59 | 2.17 | 4.35 |
Intelligent tutoring system | 6.35 | 3.62 | - |
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