Survey results by technologies and years for The Worldwide and Sciences
Technologies | Survey years - Votes(%) | ||
---|---|---|---|
2021 N=57 votes | 2022 N=33 votes | 2023 N=30 votes | |
Digital accreditations (microcredentials, badges) | 1.75 | 6.06 | - |
Learning analytics | 8.77 | 9.09 | 10.00 |
Mobile apps | 12.28 | 3.03 | 3.33 |
Adaptive and personalized learning | 14.04 | 15.15 | 16.67 |
Open learning and MOOCs | 8.77 | 15.15 | 6.67 |
Chatbots and virtual assistants | - | 3.03 | - |
Affective computing | 3.51 | 3.03 | 6.67 |
Cloud computing | - | 3.03 | 3.33 |
Diversity and Inclusion in Learning Systems | 5.26 | 3.03 | 3.33 |
eXtended Reality (XR) and immersive environments | 7.02 | 6.06 | 3.33 |
Fairness, privacy, and transparency in learning | 3.51 | - | 3.33 |
Peer online assessment | 5.26 | 3.03 | - |
Remote evaluation and plagiarism detectors | 3.51 | 3.03 | - |
Digital fabrication and Makerspaces | - | - | - |
Digital Twins | - | - | 3.33 |
Remote and Hybrid Lecture Tools | 12.28 | 12.12 | 10.00 |
Generative Artificial Intelligence | - | - | 16.67 |
Serious games | 3.51 | 3.03 | 3.33 |
Remote labs | - | - | 3.33 |
Virtual labs | 3.51 | 3.03 | 3.33 |
Educational Robotics and programming tools | 1.75 | 3.03 | 3.33 |
Intelligent tutoring system | - | 6.06 | - |
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