Survey results 2014 by technologies and disciplines for The Worldwide. N=1125 votes
Exploring the data by disciplines
Technologies | Votes | Disciplines - Votes(%) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerospace | Biomedical Engineering | Chemical and Biochemical Engineering | Civil Engineering | Computer Science and Software Engineering | Control Systems | Education | Electrical and Computer Engineering | Electronics | Energy | Geoscience and Remote Sensing | Industrial | Mechanical Engineering | Other | Robotics | Telecommunications | Vehicular Technology | All disciplines | ||
3D printing | 94 | 2.13 | 7.45 | 1.06 | 3.19 | 9.57 | 2.13 | 14.89 | 23.40 | 2.13 | - | - | 3.19 | 20.21 | 5.32 | 2.13 | 3.19 | - | 8.36 |
Augmented Reality for Learning | 34 | - | 8.82 | 2.94 | - | 11.76 | - | 14.71 | 14.71 | 8.82 | - | - | 2.94 | 8.82 | 14.71 | 2.94 | 8.82 | - | 3.02 |
Cloud computing | 73 | 1.37 | 2.74 | 1.37 | 2.74 | 19.18 | 2.74 | 19.18 | 20.55 | 5.48 | - | - | 5.48 | 8.22 | 5.48 | - | 5.48 | - | 6.49 |
Digital accreditations (badges, free and paid digital diplomas) | 14 | - | 7.14 | - | - | - | - | 28.57 | 21.43 | 7.14 | - | - | 7.14 | 21.43 | - | - | 7.14 | - | 1.24 |
E-books and digital libraries | 92 | 2.17 | 11.96 | 3.26 | 3.26 | 5.43 | 2.17 | 9.78 | 27.17 | 6.52 | 4.35 | - | 4.35 | 10.87 | 6.52 | 1.09 | 1.09 | - | 8.18 |
E-learning Platforms and Architectures | 109 | - | 4.59 | 1.83 | 4.59 | 19.27 | 0.92 | 17.43 | 19.27 | 8.26 | 1.83 | - | 2.75 | 6.42 | 9.17 | 0.92 | 2.75 | - | 9.69 |
Games & Virtual Worlds to foster student's engagement and motivation | 40 | - | 5.00 | 5.00 | - | 30.00 | - | 17.50 | 20.00 | 5.00 | 2.50 | - | 7.50 | - | 2.50 | - | 5.00 | - | 3.56 |
Gesture-based computing | 9 | - | 11.11 | - | - | 55.56 | - | 11.11 | - | - | - | - | - | 11.11 | - | 11.11 | - | - | 0.80 |
Intelligent tutoring system | 53 | - | 1.89 | 1.89 | 1.89 | 13.21 | 1.89 | 18.87 | 39.62 | 3.77 | 1.89 | - | - | 3.77 | 3.77 | 1.89 | 5.66 | - | 4.71 |
Interactive video lectures and video conferencing | 65 | - | 6.15 | 1.54 | 6.15 | 9.23 | 3.08 | 10.77 | 29.23 | 9.23 | 3.08 | - | - | 9.23 | 7.69 | - | 4.62 | - | 5.78 |
Learning analytics and semantic web | 26 | - | - | 3.85 | 3.85 | 34.62 | - | 19.23 | 19.23 | - | - | - | 3.85 | 7.69 | 3.85 | - | 3.85 | - | 2.31 |
Learning Objects reusability and digital repositories | 31 | - | 6.45 | 3.23 | 3.23 | 16.13 | 3.23 | 16.13 | 22.58 | - | 3.23 | - | 6.45 | 6.45 | 9.68 | - | 3.23 | - | 2.76 |
Massive Open Online Courses | 74 | - | 8.11 | 2.70 | 1.35 | 17.57 | 1.35 | 10.81 | 27.03 | 8.11 | 2.70 | - | 2.70 | 5.41 | 2.70 | 4.05 | 5.41 | - | 6.58 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 79 | - | 2.53 | 1.27 | 1.27 | 26.58 | 3.80 | 11.39 | 22.78 | 5.06 | 1.27 | - | 1.27 | 15.19 | 2.53 | - | 5.06 | - | 7.02 |
Open Source, Open Standards, and Federated Systems | 46 | - | 26.09 | - | 2.17 | 15.22 | 2.17 | 13.04 | 21.74 | 6.52 | - | - | 2.17 | 2.17 | 2.17 | 2.17 | 2.17 | 2.17 | 4.09 |
P2P online assessment | 10 | - | - | 10.00 | - | 20.00 | - | - | 20.00 | 10.00 | - | - | 10.00 | 10.00 | 20.00 | - | - | - | 0.89 |
Remote labs | 63 | - | 4.76 | - | 3.17 | 7.94 | 4.76 | 9.52 | 31.75 | 11.11 | 4.76 | - | 3.17 | 6.35 | 1.59 | 3.17 | 6.35 | 1.59 | 5.60 |
Simulators | 89 | - | 16.85 | 4.49 | 2.25 | 5.62 | 5.62 | 8.99 | 28.09 | 6.74 | 4.49 | - | 3.37 | 6.74 | 3.37 | - | 2.25 | 1.12 | 7.91 |
Virtual labs | 71 | - | 11.27 | 1.41 | 1.41 | 8.45 | 2.82 | 14.08 | 30.99 | 5.63 | 4.23 | - | 2.82 | 11.27 | 4.23 | 1.41 | - | - | 6.31 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 53 | 1.89 | 3.77 | 1.89 | 3.77 | 11.32 | 1.89 | 28.30 | 15.09 | 5.66 | - | - | 3.77 | 9.43 | 7.55 | 1.89 | 3.77 | - | 4.71 |
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