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Survey results 2014 by technologies and disciplines for Africa. N=27 votes

Exploring the data by disciplines

Technologies Votes Disciplines - Votes(%)
AerospaceBiomedical EngineeringChemical and Biochemical EngineeringCivil EngineeringComputer Science and Software EngineeringControl SystemsEducationElectrical and Computer EngineeringElectronicsEnergyGeoscience and Remote SensingIndustrialMechanical EngineeringOtherRoboticsTelecommunicationsVehicular Technology All disciplines
3D printing 3----66.67-------33.33----11.11
Augmented Reality for Learning 1----100.00------------3.70
Cloud computing 1---100.00-------------3.70
Digital accreditations (badges, free and paid digital diplomas) 0------------------
E-books and digital libraries 1------------100.00----3.70
E-learning Platforms and Architectures 3---33.33--33.33-----33.33----11.11
Games & Virtual Worlds to foster student's engagement and motivation 3----100.00------------11.11
Gesture-based computing 0------------------
Intelligent tutoring system 1------100.00----------3.70
Interactive video lectures and video conferencing 1----100.00------------3.70
Learning analytics and semantic web 2---50.0050.00------------7.41
Learning Objects reusability and digital repositories 2----50.00-------50.00----7.41
Massive Open Online Courses 2----100.00------------7.41
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) 2----50.00-------50.00----7.41
Open Source, Open Standards, and Federated Systems 2----100.00------------7.41
P2P online assessment 0------------------
Remote labs 1----100.00------------3.70
Simulators 1------------100.00----3.70
Virtual labs 1------100.00----------3.70
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) 0------------------
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