Survey results 2012 by technologies and disciplines for The Worldwide. N=1854 votes
Exploring the data by disciplines
Technologies | Votes | Disciplines - Votes(%) | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerospace | Biomedical Engineering | Chemical and Biochemical Engineering | Civil Engineering | Computer Science and Software Engineering | Control Systems | Education | Electrical and Computer Engineering | Electronics | Energy | Geoscience and Remote Sensing | Industrial | Mechanical Engineering | Other | Robotics | Telecommunications | Vehicular Technology | All disciplines | ||
Augmented Reality for Learning | 86 | 1.16 | 5.81 | 2.33 | - | 17.44 | - | 26.74 | 18.60 | 10.47 | - | - | 1.16 | 5.81 | 1.16 | 2.33 | 5.81 | 1.16 | 4.64 |
Cloud computing | 121 | 0.83 | 3.31 | 0.83 | 2.48 | 30.58 | 0.83 | 22.31 | 18.18 | 4.96 | - | - | 3.31 | 3.31 | 3.31 | - | 5.79 | - | 6.53 |
E-books and digital libraries | 211 | 0.95 | 2.84 | 0.95 | 2.84 | 7.58 | 3.32 | 21.33 | 32.23 | 7.58 | 0.95 | 0.47 | 2.37 | 1.90 | 7.11 | 2.37 | 5.21 | - | 11.38 |
E-learning Platforms and Architectures | 238 | - | 1.26 | 1.68 | 1.68 | 22.69 | 2.10 | 23.95 | 22.69 | 6.72 | 0.84 | - | 2.52 | 3.78 | 3.78 | 1.26 | 4.62 | 0.42 | 12.84 |
Games & Virtual Worlds to foster student's engagement and motivation | 74 | - | - | - | - | 31.08 | 4.05 | 21.62 | 20.27 | 6.76 | - | - | 5.41 | 5.41 | 2.70 | - | 2.70 | - | 3.99 |
Gesture-based computing | 13 | - | 7.69 | - | - | 15.38 | - | 23.08 | 30.77 | 7.69 | 7.69 | - | - | - | - | - | 7.69 | - | 0.70 |
Interactive video lectures and video conferencing | 132 | - | - | 1.52 | 2.27 | 12.88 | 2.27 | 15.91 | 29.55 | 7.58 | 0.76 | 1.52 | 2.27 | 10.61 | 5.30 | 0.76 | 6.82 | - | 7.12 |
Learning analytics and semantic web | 69 | - | - | - | 1.45 | 47.83 | - | 21.74 | 17.39 | 1.45 | - | - | - | 1.45 | 2.90 | 1.45 | 4.35 | - | 3.72 |
Learning Objects reusability and digital repositories | 72 | 1.39 | 2.78 | 2.78 | 2.78 | 27.78 | - | 26.39 | 15.28 | 8.33 | - | - | - | 4.17 | 4.17 | 1.39 | 2.78 | - | 3.88 |
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad) | 194 | 1.03 | 1.55 | 1.03 | 1.55 | 24.74 | 2.06 | 22.68 | 27.32 | 8.76 | 0.52 | - | 1.55 | 1.03 | 2.58 | - | 3.61 | - | 10.46 |
Open Source, Open Standards, and Federated Systems | 106 | 2.83 | 2.83 | 1.89 | 0.94 | 22.64 | 1.89 | 13.21 | 28.30 | 6.60 | - | 1.89 | 0.94 | 2.83 | 6.60 | 0.94 | 5.66 | - | 5.72 |
Remote labs | 109 | - | 0.92 | 1.83 | 0.92 | 6.42 | 2.75 | 15.60 | 34.86 | 16.51 | 0.92 | 0.92 | 3.67 | 5.50 | - | - | 9.17 | - | 5.88 |
Simulators | 156 | 1.28 | 2.56 | 1.28 | 0.64 | 7.69 | 2.56 | 14.10 | 36.54 | 16.03 | 0.64 | 0.64 | 1.92 | 7.05 | 1.28 | 1.28 | 4.49 | - | 8.41 |
Virtual labs | 139 | 1.44 | 2.88 | 2.16 | 0.72 | 13.67 | - | 16.55 | 34.53 | 10.07 | 1.44 | - | 0.72 | 7.91 | 2.16 | 0.72 | 4.32 | 0.72 | 7.50 |
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.) | 134 | 0.75 | - | - | 0.75 | 31.34 | 0.75 | 32.84 | 16.42 | 3.73 | 0.75 | 1.49 | 0.75 | 0.75 | 4.48 | 0.75 | 4.48 | - | 7.23 |
Tweet