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Survey results 2012 by technologies for all disciplines and The Worldwide. N=1854 votes

Exploring the data by disciplines

Technologies Votes(%) Time to adoption(%) Challenges(%)
1 year or less2-3 Years4-5 Years Better understanding of new ways of interacting with studentsCreativity in designing learning experiencesDevelopment of better technology infrastructuresMaturity of the technologyMore funds to further development and implantationNew pedagogical methodologies that apply to the technology
Augmented Reality for Learning4.6411.6340.7047.6727.9118.6010.4716.2810.4716.28
Cloud computing6.5333.0650.4116.5315.7021.4916.5316.5311.5718.18
E-books and digital libraries11.3846.4544.089.4821.8017.0613.2712.8022.2712.80
E-learning Platforms and Architectures12.8452.5234.8712.6122.2722.2711.769.667.1426.89
Games & Virtual Worlds to foster student's engagement and motivation3.9925.6833.7840.5413.5147.302.709.4612.1614.86
Gesture-based computing0.7015.3823.0861.5415.3823.0830.7715.387.697.69
Interactive video lectures and video conferencing7.1235.6146.2118.1828.7916.6718.945.3013.6416.67
Learning analytics and semantic web3.7215.9457.9726.097.2518.8410.1424.6411.5927.54
Learning Objects reusability and digital repositories3.8834.7247.2218.0618.0615.2816.675.5620.8323.61
Mobile and Ubiquitous Technologies for Learning (including Smartphones and iPad)10.4632.9951.0315.9820.1017.538.7610.8214.4328.35
Open Source, Open Standards, and Federated Systems5.7243.4027.3629.2512.2620.7516.9815.0922.6412.26
Remote labs5.8824.7741.2833.946.4220.1827.5210.0926.619.17
Simulators8.4150.0033.9716.0314.1023.729.629.6224.3618.59
Virtual labs7.5028.7841.7329.5011.5126.6218.7115.1115.8312.23
Web 2.0 tools and social networks for learning (podcasting, wikis, blogs, microblogs, bookmarking, tagging, etc.)7.2360.4529.859.7029.1025.375.222.991.4935.82
Copyright © 2012 Electrical & Computer Engineering Department (DIEEC) | Spanish University for Distance Education (UNED)